Holon vs Pulseq
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Holon
This app transforms your movement through cities into a dynamic, real-time musical score. It uses your physical location and activity to generate interactive synth music, encouraging outdoor exploration and turning listeners into performers.
- Human-powered music generation
- Encourages outdoor activity
- Zero UI for minimal distraction
- Environmentally responsive music
- Real-time synth music creation
- Optional AirPods and Apple Watch integration
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Holon makes the city your instrument. It turns your movement in the environment into a synthetic, interactive score that reflects your context, supports your activities and alerts you to changes in the surrounding area. Holon uses physical computing and a geospatial dataset to synthesize music on the iPhone in real time from your data - no streaming or AI involved, just pure DSP and logic. What Holon Does: * Human powered music. Every action generates dynamic, improvised synth music in real time. * Encourages outdoor activities. Holon doesn’t work in your apartment or by shaking your phone around. Move through streets, parks, and transit systems to make the music happen. * Stays out of your way. Zero UI means less screen time, no distractions. * Uses places and spaces to modify the music you make. The environment isn’t background - it’s the score. * The more and further you move, the more things happen in the music. Use your musical agency instead of skipping and swiping. Why Holon Exists: Music has been reduced to a commodity and a background activity for consumerism. Holon isn’t here to help you chill when you swipe, scroll and buy more stuff, or improve your focus when working for the Man. Holon is here to break away from the static, one-way relationship of streaming services and to put the human in the loop - yourself. Forget emoting celebrities with their false sincerity, throw overproduced passive soundscapes and statistical algorithms on the dung heap of history. Holon turns listeners into performers and unlocks the musical potential of places. How to Use: * Go outside - Holon needs space to function, just like you. Different districts, parks, bridges, shops, street furniture - all contribute to the musical output. Strolling around your apartment or shaking your phone won’t do. * Put the phone in your pocket or on your dashboard. * Walk, run, drive - the world is now the interface, space is the machine. * Use the big button in the middle to power Holon off when not in use - Auditory AR can be a battery-intensive process! * Optional Apple AirPods support for head-controlled musical interactions! * Optional Apple Watch support for heart rate-synced music (biofeedback) *the Watch app may take a moment to install* Requirements: * Available in over 1000 regions in more than 100 countries. * Check coverage or request a new area at holonic.systems/holon. * Best experienced with headphones. Ensure adequate battery level for extended use. * A data plan is required to access our geospatial engine but use of data is low. Holon: Become part of the circuit and… Become Sound™
Pulseq
This multi-stage MIDI sequencer is designed for electronic music production, allowing users to create complex patterns for external synths and AUv3 plugins. It offers extensive control over notes, velocity, gate behavior, and rhythm, with features for arranging scenes into full tracks.
- Multi-stage sequencing (1-16 stages)
- Pitch and scale control with 17 scales
- Flexible gate modes and rhythm shaping
- Multiple play and split modes
- Up to eight CC modulation lanes
- Scene chaining for full track arrangements
- Standalone and AUv3 plugin support
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Pulseq is a multi-stage MIDI sequencer built for techno, acid, and experimental electronic music. It drives your external synths and AUv3 plugins over MIDI. Made up of 1-16 "stages", each stage carries its own note, velocity, gate behavior, and length. Chain scenes together into full arrangements. Use Pulseq as a standalone app or as an Audio Unit MIDI effect inside your host. SEQUENCING Build patterns from 1 to 16 stages. Each stage sets its own note, velocity, gate mode, and length in pulses. Let a stages hold for two or three pulses, and hear the loop come alive. PITCH & SCALES Pitch comes from each stage's note, guided by root and scale. Seventeen scales are available. Snap Notes to Scale keeps emitted notes in key; turn it off and stored notes play exactly as entered. GATE MODES & RHYTHM Gate mode is the character of each stage: Off, Single (one trigger per stage), Multi (retriggers every pulse, or every 2nd, 3rd, or 4th), Prob (fires by chance), Long (holds to the end), and Prog (a pattern you draw across up to 16 steps). Add Swing from 0 to 100%, shape Gate Length from tight and clipped to legato, and turn on per-stage Glide with global Portamento. PLAY & SPLIT MODES Play mode sets direction: Forward, Ping-Pong, Random, and Fixed. Split mode changes form: run a single lane, alternate lanes A and B by repeat counts (Serial, to build AAAB patterns), or run both lanes at once on two MIDI channels (Parallel) with an independent B clock multiplier. CC MODULATION Up to eight CC lanes drive filter cutoffs, mod wheels, or any destination that accepts MIDI CC. Lane values are per-stage, and every new lane starts with Don't Send so adding one can never surprise attached hardware. CLOCK & TRANSPORT When hosted, Pulseq follows the host transport and clock. Standalone, an internal tempo from 20 to 300 BPM drives playback, with clock divisions from 1/1 down to 1/32 plus triplet and dotted options. Apply Changes controls when live edits take effect: Immediate, Next Pulse, or Next Bar, for deterministic performance. SCENES & CHAIN Sixteen scene slots capture the full musical setup: stages, root, scale, tempo, split, and CC lanes, while leaving your user configuration intact. String scenes into a complete track with the Chain editor: set per-step lengths, loop the whole chain, and hand scene changes to the timeline. STANDALONE & AUV3 Use Pulseq as a standalone app or as an AUv3 MIDI effect. It runs in AUv3 hosts such as AUM, Drambo, Logic, and Cubasis.
Screenshots
Verdict
The clearest difference is price: Holon at Free against Pulseq's $3.99. Holon also leads on ratings volume (14 vs 1) and device support (4 vs 2). Pulseq's advantage is rating (5.0 vs 4.5) and in-app purchases (none vs 2). On ads and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Holon is free to download; Pulseq costs $3.99 up front. Holon sells 2 one-off in-app purchases. Pulseq asks for nothing beyond the download.
Pulseq holds the better App Store score, 5.0 against 4.5. That said, the two scores are not equally well evidenced: Holon has 14 ratings behind it against 1, so its average is the more settled of the two.
Holon ships an update every 3 months, Pulseq monthly. The most recent releases landed on November 2, 2026 and November 5, 2026 respectively.
| Parameter | Holon | Pulseq |
|---|---|---|
| Price | Free — better | $3.99 |
| Rating | 4.5 (14 ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 75.0% of reviews | — |
| Number of ratings | 14 — better | 1 |
| Update frequency | Every 3 months | Monthly — better |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Paid | Paid |
| Devices | iPhone, iPad, iPod, Apple Watch — better | iPhone, iPad |
| Requires iOS | 12.0 — better | 17.6 |
| Further details — not scored | ||
| Size | 144 MB | 15 MB |
| Age rating | 4+ | 4+ |
| Developer | Holonic Systems Oy | Joe Topjian |
Customer experience
Holon
Pulseq
In-app purchases
Holon
- Apple Watch supportFree
- Movesense SupportFree
Pulseq
No in-app purchases









