CSCS Native Scripting vs Ebitengine Reference
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
CSCS Native Scripting
This app provides an interpreter for a C# based scripting language, allowing users to create and run scripts directly on their mobile devices. It includes sample code and resources for learning how to use the language for native mobile development.
- CSCS interpreter for mobile
- Script creation and execution tabs
- Pre-set example scripts
- Resources for learning CSCS mobile dev
- Code repository access
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CSCS (Customized Scripting in C#) can now be used for native mobile development. This App contains a CSCS interpreter that you can use to play around with CSCS. There are also a few pre-set examples. You can create any CSCS scripting code in one tab, "Create", and then see the results in another tab, "Run". How to use CSCS for mobile development is described at: - https://msdn.microsoft.com/en-us/magazine/mt829272 - http://www.codemag.com/article/1711081 - https://www.smashingmagazine.com/2020/01/cscs-scripting-language-cross-platform-development/ A Syncfusion E-book describing CSCS: - https://www.syncfusion.com/resources/techportal/details/ebooks/implementing-a-custom-language Another Syncfusion E-book on how to use it for mobile development: https://www.syncfusion.com/ebooks/writing_native_mobile_apps_in_a_functional_language_succinctly The CSCS repository with the description of the language is at: https://github.com/vassilych/cscs The CSCS for mobile repository is at: https://github.com/vassilych/mobile This App itself was produced in CSCS. Here is the complete CSCS code: ========================= AutoScale(); SetBackgroundColor("cyan"); AddOrSelectTab("Create", "test.png", "test2.png"); __locComboFiles = GetLocation("ROOT", "CENTER", "ROOT", "TOP", -100, 40); AddCombobox(__locComboFiles, "__comboFiles", "center:white:clear", 350, 60); __optionsComboFiles = {"Sandbox", "Hello, World!", "Ads", "Busy Indicators", "Unit Tests"}; AddWidgetData(__comboFiles, __optionsComboFiles, "", "center"); SetFontSize(__comboFiles, 13); SetValue(__comboFiles, "text2", "Done"); SetValue(__comboFiles, "alignment", "center"); AddAction(__comboFiles, "comboFilesChanged"); __locRemoveKeyboard = GetLocation(__comboFiles, "RIGHT", __comboFiles, "CENTER", 10); AddButton(__locRemoveKeyboard, "__buttonKeyboard", "Keyboard", 150, 60); SetFontSize(__buttonKeyboard, 12); AddAction(__buttonKeyboard, "hideKeyboard"); __locScriptView = GetLocation("ROOT", "CENTER", __comboFiles, "BOTTOM", 0, 10); AddTextEditView(__locScriptView, "__textView", "", 600, 900); SetFontSize(__textView, 14); AddOrSelectTab("Run", "learn.png", "run_icon.png"); function hideKeyboard(sender, arg) { ShowHideKeyboard(__textView, false);//!IsKeyboard(__textView)); } function comboFilesChanged(sender, arg) { row = GetValue(sender); WriteConsole("Combo row=", row); text = ""; if (row == 1) { text = ReadFileAsString("sfhello.cscs"); } elif (row == 2) { text = ReadFileAsString("ads.cscs"); } elif (row == 3) { text = ReadFileAsString("busyIndicators.cscs"); } elif (row == 4) { text = ReadFileAsString("unitTests.cscs"); } SetText(__textView, text); } function tabSelected(sender, arg) { tabId = int(arg); if (tabId != 1) { return; } script = GetText(__textView); RemoveTabViews(1); try { Run(script); } catch(exc) { AlertDialog("CSCS", exc); WriteConsole(exc); } } OnTabSelected("tabSelected"); SelectTab(0);
Ebitengine Reference
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Ebitengine Guide is the essential reference app for developers building 2D games with Ebitengine and Go. Whether you're just getting started or deep into shaders and sprite animation, everything you need is right here — no internet required. WHAT'S INSIDE • Complete reference for Ebitengine v2 APIs • 50+ real, copy-paste-ready code examples • 8 topics covering the full Ebitengine surface area • Quick Reference section for the most common patterns • Instant full-text search across all topics • Works fully offline — study and build anywhere TOPICS COVERED Getting Started · Game Loop · Drawing · Input · Audio · Images & Sprites · Geometry & Math · Shaders (Kage) PERFECT FOR • Go developers getting into game development • Ebitengine developers who want a fast offline reference • Game jam participants who need docs without a browser • Students learning 2D game development with Go Ebitengine is one of the most elegant 2D game engines available — simple, performant, and written entirely in Go. This app puts its full API in your pocket.
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Verdict
The clearest difference is iOS requirement: CSCS Native Scripting at 10.3 against Ebitengine Reference's 13.0. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | CSCS Native Scripting | Ebitengine Reference |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 24 months | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 10.3 — better | 13.0 |
| Further details — not scored | ||
| Size | 205 MB | 19 MB |
| Age rating | 4+ | 4+ |
| Developer | Vassili Kaplan | Volodymyr Garnovskyi |
In-app purchases
CSCS Native Scripting
No in-app purchases
Ebitengine Reference
No in-app purchases
Questions
Is CSCS Native Scripting free?
Is Ebitengine Reference free?
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