UE Remote vs SLV
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
UE Remote
Test your Unreal Engine 4 projects directly on your development computer using your iOS device. View and control your game's development with touch and motion controls. It also supports virtual camera functionality for Unreal Engine projects.
- Real-time project testing on iOS
- Touch and motion control input
- Gameplay and input feature iteration
- Virtual Camera plugin support
- Network-based connection
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Unreal Engine Remote lets you quickly and easily test your Unreal Engine 5 and Unreal Editor for Fortnite projects directly on your development computer using your mobile device's touch controls. Stream your preview session directly to your iOS device and iterate on gameplay and input features in real time. Now powered by Pixel Streaming 2, Unreal Engine Remote delivers a faster, higher-quality streaming experience and full compatibility with Unreal Engine 5 and Unreal Editor for Fortnite. How to use Unreal Engine Remote with an Unreal Engine 5 project: * Open your Unreal Engine 5 project. * Launch Unreal Engine Remote on your iOS device. * Enable the Remote Session plugin in your Unreal Engine 5 project. * Make sure your development computer and mobile device are on the same network. * Launch Play In Editor session. * When the session is launched, enter your computer's IP address in the Unreal Engine Remote running on your mobile device and tap Connect. How to use Unreal Engine Remote with an Unreal Editor for Fortnite project: * Open your Unreal Editor for Fortnite project. * Launch Unreal Engine Remote on your iOS device. * Make sure your development computer and mobile device are on the same network. * Launch a Mobile Preview session. * When the session is launched, enter your computer's IP address in the Unreal Engine Remote running on your mobile device and tap Connect. Your preview session will appear on your iOS device, and all touch input on your iOS device will be processed as standard touch input.
SLV
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Designed specifically for LED fixtures and network lighting control projects, SLV:GO for OG+E provides planning, installation and maintenance tools to help Utilities and Cities deploy and manage Intelligent Street lighting solution. Delivering advanced asset management, analytics and control capabilities, SLV:GO for OG+E has been chosen by many communities to control more than 3 million intelligent devices worldwide.
Screenshots
Verdict
The clearest difference is update cadence: SLV at every 2 months against UE Remote's every 6 months. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
UE Remote ships an update every 6 months, SLV every 2 months. The most recent releases landed on October 8, 2026 and October 7, 2026 respectively.
| Parameter | UE Remote | SLV |
|---|---|---|
| Price | Free | Free |
| Rating | 1.0 (2 ratings) — better | — |
| Positive reviews | 30.6% of reviews | — |
| Number of ratings | 2 — better | — |
| Update frequency | Every 6 months | Every 2 months — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 14.2 — better |
| Further details — not scored | ||
| Size | 118 MB | 48 MB |
| Age rating | 4+ | 4+ |
| Developer | Unreal Engine | TerraGo |
In-app purchases
UE Remote
No in-app purchases
SLV
No in-app purchases









