run zigzag vs Draw Climber
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
run zigzag
Tap to change direction and guide a ball along a zigzag path, avoiding walls. This free arcade game challenges your reaction speed and offers endless fun with simple one-finger controls.
- Tap to switch direction
- Zigzag path navigation
- Reaction speed challenge
- One-finger control
- Endless fun and surprises
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Control an ball along the zigzag path and don't hit the wall. Tap to switch the direction! How fast can you react? Sound simple? Challenge yourself in this amazing free arcade game! Easy to operate, you can play games with one finger Do not hesitate, come and challenge your hand speed, bring you endless fun and surprises!
Draw Climber
Design custom legs for your character to navigate challenging racecourses. Draw any shape to overcome obstacles and reach the finish line first. Experience the funniest race you've ever played!
- Draw custom legs
- Win races
- Overcome obstacles
- Creative drawing
- Funny gameplay
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Funniest race you ever played! Draw your legs to win the race! Any drawing will make you run! When you are stuck you can draw another shape to pass!
Screenshots
Verdict
The clearest difference is review sentiment: run zigzag at 100% against Draw Climber's 47%. run zigzag also leads on in-app purchases (none vs 1) and iOS requirement (8.0 vs 15.0). Draw Climber's advantage is rating (4.7 vs 3.0) and update cadence (monthly vs every 19 months). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Draw Climber sells 1 one-off in-app purchase. run zigzag asks for nothing beyond the download.
Draw Climber holds the better App Store score, 4.7 against 3.0. That said, the two scores are not equally well evidenced: Draw Climber has 262K ratings behind it against 4, so its average is the more settled of the two. Written reviews complicate that: 100% of run zigzag's written reviews are positive against 47% of Draw Climber's, so the app with the better star average is not the one people write more warmly about.
run zigzag ships an update every 19 months, Draw Climber monthly. The most recent releases landed on September 30, 2026 and October 17, 2026 respectively.
| Parameter | run zigzag | Draw Climber |
|---|---|---|
| Price | Free | Free |
| Rating | 3.0 (4 ratings) | 4.7 (262K ratings) — better |
| Positive reviews | 100.0% of reviews — better | 47.5% of reviews |
| Number of ratings | 4 | 262K — better |
| Update frequency | Every 19 months | Monthly — better |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Ad-supported — better | Free with in-app purchases |
| Best chart rank | — | #81 — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 8.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 96 MB | 234 MB |
| Age rating | 9+ | 12+ |
| Developer | 晓刚 秦 | Voodoo |
Customer experience
run zigzag
Draw Climber
Bugs and requests
run zigzag
Not enough reviews yet to summarise bugs or requests.
Draw Climber
Reported bugs
2 issues- Crashes and stability issues
- Graphical glitches and bridge clipping
Requested features
4 requests- Online multiplayer mode
- More varied obstacles and level design
- Removal of artificial difficulty caps
- Improved offline earnings system
In-app purchases
run zigzag
No in-app purchases
Draw Climber
- Remove Ads$4.99









