Comparison

Morels vs Take That Hill

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Morels

This is a digital adaptation of a beloved card game where players forage for delicious mushrooms in a dappled forest. Compete against others or AI, cook your finds, and strategically collect varieties to win. Includes an expansion with new cards and gameplay elements.

Highlights
  • Digital adaptation of a strategy card game
  • Online asynchronous 2-player games
  • Local pass & play mode
  • Solo play against AI
  • Game modifiers for varied gameplay
  • Interactive tutorial
  • In-app rulebook
Features
Read full description

*** Foray is now available! Foray expands Morels with 13 new types of cards including new items, characters, weather, and a more dynamic forest. Last fall, crackling fires wreathed the mountains. This spring, light-wielding thunderstorms roiled the valleys. Now, with summer come early and a glowing moon overhead, the soil is moist and black and delicious mushrooms are peeking up all over the forest. The Foray is on! *** The official digital adaptation of the beloved card game Morels. The woods are old-growth, dappled with sunlight. Delicious mushrooms beckon from every grove and hollow with many tasty varieties awaiting the savvy collector. Forage, sautée with butter over the fire, and cook your way to victory! Highlights: -Elegant digital conversion of the card game by Brent Povis -Online asynchronous 2 player games -Local pass & play -Solo play against 3 AI difficulty levels -Game modifiers: try a new way to play! -Interactive tutorial -In-app rulebook -Translated into: English, German, French, Italian and Spanish -No ads or microtransactions. Awards & Honors: 2014 International Gamers Award - General Strategy: Two-players Nominee 2014 Games Magazine Best New Card Game Winner 2014 Fairplay À la carte Winner 2012 Golden Geek Best Card Game Nominee 2012 Golden Geek Best 2-Player Board Game Nominee

About

Take That Hill

Command an infantry platoon in a hex-and-counter wargame. Your mission is to destroy an enemy position on a hill quickly. Features simple mechanics and advanced rules for tactical depth.

Highlights
  • Infantry platoon command
  • Hex-and-counter wargame mechanics
  • Fire and maneuver gameplay
  • Advanced rules for fire support and defenses
  • Scenario expansion with paratrooper raid
  • Turn-based strategy
Features
Read full description

You command an infantry platoon of three sections and a Pl HQ. Your mission is to destroy an enemy section hastily dug in on the hill 500 metres away, as quickly as possible. The ground in front of your position is open and offers no cover from view or fire. To do this you must fire and manoeuvre your platoon into an assault position adjacent to the hill while keeping the enemy suppressed. A WARGAME PRIMER Take That Hill is a hex-and-counter wargame primer: a short, focused introduction to the genre. It features a simple IGO-UGO turn structure that introduces the core mechanics used across the majority of commercial wargames: alternating sides, action economy, dice-driven fire, line of fire, suppression, morale and rally. LOW COMPLEXITY The base game strips wargaming down to its essentials. Four sections, one enemy, one hill. Sixteen turns to take it. Combined turns plus hits reach 16 and the attack collapses. Reach the hill inside the first ten turns and it's a clean victory; from turn eleven the best you can hope for is a draw. ADVANCED RULES Fire support: Rifle Platoon, GPMG section, 81mm High Explosive, 81mm Smoke. Each is a one-shot asset; spent at the right moment or wasted. Red defences: Hidden minefields, barbed wire, depth positions that may or may not be real, and 120mm mortars with a beaten zone that chains hex to hex. Hit markers and morale: Direct and indirect hits stack penalties on rally rolls. Take both and the penalties double. Low light: Pre-dawn attacks penalise fire and rally by -2 until illumination arrives. Blue pre-arranges a flare; Red can call their own. PARATROOPER RAID A full scenario expansion. You are dropped behind enemy lines on the eve of a major offensive, with one night to destroy the enemy's command-and-control node on a nearby hill. You come down in darkness with only your platoon commander on the board; the rest of the force is drawn from the drop zone over the turns that follow. Every turn you spend assembling is a turn the garrison grows stronger and dawn draws closer - at turn eleven first light flips on for good and the darkness you were counting on is gone. Get through the wire and the sentries, put your commander on the crest, and roll for the engineers' demolition - three attempts, each at better odds than the last. Then get out: the raid is not over when the node is, and turn sixteen does not end it. Every section has to make it back to the wood line.

Screenshots

Morels3 screens
Take That Hill4 screens

Verdict

The call

The clearest difference is rating: Morels at 4.9 against Take That Hill's 2.0. Morels also leads on review sentiment (90% vs 50%) and ratings volume (485 vs 1). Take That Hill's advantage is in-app purchases (none vs 1). On price, ads and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Morels costs $4.99 and Take That Hill $4.99 up front. Morels sells 1 one-off in-app purchase. Take That Hill asks for nothing beyond the download.

ReceptionRating · Positive reviews · Number of ratings

Morels holds the better App Store score, 4.9 against 2.0. That said, the two scores are not equally well evidenced: Morels has 485 ratings behind it against 1, so its average is the more settled of the two. Written reviews point the same way: 90% of Morels's written reviews are positive against 50% of Take That Hill's.

Scorecard6 real differences · 4 level
Morels versus Take That Hill: the parameters behind the verdict, then further details
ParameterMorelsTake That Hill
Price$4.99$4.99
Rating4.9 (485 ratings) — better2.0 (1 ratings)
Positive reviews89.7% of reviews — better50.0% of reviews
Number of ratings485 — better1
Update frequencyFortnightly—
AdsNoNo
In-app purchasesYesNo — better
MonetizationFree with in-app purchases — betterPaid
DevicesiPhone, iPad, iPodiPhone, iPad, iPod, Mac — better
Requires iOS12.0 — better14.0
Further details — not scored
Size128 MB108 MB
Age rating4+12+
DeveloperMOSSBARK GAMES LLCHunted Cow Studios Ltd.

Customer experience

Morels

All ratings485 ratings
Positive97.7%
Neutral1.6%
Negative0.6%
Written reviews68 reviews
Positive89.7%
Neutral5.9%
Negative4.4%

Take That Hill

All ratings1 ratings
Positive0.0%
Neutral0.0%
Negative100.0%
Written reviews2 reviews
Positive50.0%
Neutral0.0%
Negative50.0%

Bugs and requests

Morels

Reported bugs

4 issues
  • Foray cards not functioning properly
  • Destroying Angel card causing game to get stuck
  • Shiitake log not always creating bonus
  • Butter and cider extras not working together

Requested features

4 requests
  • Online synchronous 2-player mode
  • In-game messaging for online play
  • Faster end-game scoring
  • More player accounts and leaderboards

Take That Hill

Not enough reviews yet to summarise bugs or requests.

In-app purchases

1 purchases

Morels

One-time1
  • Foray$2.99
None

Take That Hill

No in-app purchases

Questions

Is Morels free?
Morels costs $4.99, and also offers in-app purchases.
Is Take That Hill free?
Take That Hill costs $4.99, with no in-app purchases.
Which has better reviews, Morels or Take That Hill?
Morels is rated higher. Morels averages 4.9 out of 5 from 485 ratings, while Take That Hill averages 2.0 from 1 ratings.
Do Morels or Take That Hill have ads?
Neither Morels nor Take That Hill shows ads.

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