Morels vs Take That Hill
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Morels
This is a digital adaptation of a beloved card game where players forage for delicious mushrooms in a dappled forest. Compete against others or AI, cook your finds, and strategically collect varieties to win. Includes an expansion with new cards and gameplay elements.
- Digital adaptation of a strategy card game
- Online asynchronous 2-player games
- Local pass & play mode
- Solo play against AI
- Game modifiers for varied gameplay
- Interactive tutorial
- In-app rulebook
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*** Foray is now available! Foray expands Morels with 13 new types of cards including new items, characters, weather, and a more dynamic forest. Last fall, crackling fires wreathed the mountains. This spring, light-wielding thunderstorms roiled the valleys. Now, with summer come early and a glowing moon overhead, the soil is moist and black and delicious mushrooms are peeking up all over the forest. The Foray is on! *** The official digital adaptation of the beloved card game Morels. The woods are old-growth, dappled with sunlight. Delicious mushrooms beckon from every grove and hollow with many tasty varieties awaiting the savvy collector. Forage, sautée with butter over the fire, and cook your way to victory! Highlights: -Elegant digital conversion of the card game by Brent Povis -Online asynchronous 2 player games -Local pass & play -Solo play against 3 AI difficulty levels -Game modifiers: try a new way to play! -Interactive tutorial -In-app rulebook -Translated into: English, German, French, Italian and Spanish -No ads or microtransactions. Awards & Honors: 2014 International Gamers Award - General Strategy: Two-players Nominee 2014 Games Magazine Best New Card Game Winner 2014 Fairplay À la carte Winner 2012 Golden Geek Best Card Game Nominee 2012 Golden Geek Best 2-Player Board Game Nominee
Take That Hill
Command an infantry platoon in a hex-and-counter wargame. Your mission is to destroy an enemy position on a hill quickly. Features simple mechanics and advanced rules for tactical depth.
- Infantry platoon command
- Hex-and-counter wargame mechanics
- Fire and maneuver gameplay
- Advanced rules for fire support and defenses
- Scenario expansion with paratrooper raid
- Turn-based strategy
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You command an infantry platoon of three sections and a Pl HQ. Your mission is to destroy an enemy section hastily dug in on the hill 500 metres away, as quickly as possible. The ground in front of your position is open and offers no cover from view or fire. To do this you must fire and manoeuvre your platoon into an assault position adjacent to the hill while keeping the enemy suppressed. A WARGAME PRIMER Take That Hill is a hex-and-counter wargame primer: a short, focused introduction to the genre. It features a simple IGO-UGO turn structure that introduces the core mechanics used across the majority of commercial wargames: alternating sides, action economy, dice-driven fire, line of fire, suppression, morale and rally. LOW COMPLEXITY The base game strips wargaming down to its essentials. Four sections, one enemy, one hill. Sixteen turns to take it. Combined turns plus hits reach 16 and the attack collapses. Reach the hill inside the first ten turns and it's a clean victory; from turn eleven the best you can hope for is a draw. ADVANCED RULES Fire support: Rifle Platoon, GPMG section, 81mm High Explosive, 81mm Smoke. Each is a one-shot asset; spent at the right moment or wasted. Red defences: Hidden minefields, barbed wire, depth positions that may or may not be real, and 120mm mortars with a beaten zone that chains hex to hex. Hit markers and morale: Direct and indirect hits stack penalties on rally rolls. Take both and the penalties double. Low light: Pre-dawn attacks penalise fire and rally by -2 until illumination arrives. Blue pre-arranges a flare; Red can call their own. PARATROOPER RAID A full scenario expansion. You are dropped behind enemy lines on the eve of a major offensive, with one night to destroy the enemy's command-and-control node on a nearby hill. You come down in darkness with only your platoon commander on the board; the rest of the force is drawn from the drop zone over the turns that follow. Every turn you spend assembling is a turn the garrison grows stronger and dawn draws closer - at turn eleven first light flips on for good and the darkness you were counting on is gone. Get through the wire and the sentries, put your commander on the crest, and roll for the engineers' demolition - three attempts, each at better odds than the last. Then get out: the raid is not over when the node is, and turn sixteen does not end it. Every section has to make it back to the wood line.
Screenshots
Verdict
The clearest difference is rating: Morels at 4.9 against Take That Hill's 2.0. Morels also leads on review sentiment (90% vs 50%) and ratings volume (485 vs 1). Take That Hill's advantage is in-app purchases (none vs 1). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Morels costs $4.99 and Take That Hill $4.99 up front. Morels sells 1 one-off in-app purchase. Take That Hill asks for nothing beyond the download.
Morels holds the better App Store score, 4.9 against 2.0. That said, the two scores are not equally well evidenced: Morels has 485 ratings behind it against 1, so its average is the more settled of the two. Written reviews point the same way: 90% of Morels's written reviews are positive against 50% of Take That Hill's.
| Parameter | Morels | Take That Hill |
|---|---|---|
| Price | $4.99 | $4.99 |
| Rating | 4.9 (485 ratings) — better | 2.0 (1 ratings) |
| Positive reviews | 89.7% of reviews — better | 50.0% of reviews |
| Number of ratings | 485 — better | 1 |
| Update frequency | Fortnightly | — |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases — better | Paid |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod, Mac — better |
| Requires iOS | 12.0 — better | 14.0 |
| Further details — not scored | ||
| Size | 128 MB | 108 MB |
| Age rating | 4+ | 12+ |
| Developer | MOSSBARK GAMES LLC | Hunted Cow Studios Ltd. |
Customer experience
Morels
Take That Hill
Bugs and requests
Morels
Reported bugs
4 issues- Foray cards not functioning properly
- Destroying Angel card causing game to get stuck
- Shiitake log not always creating bonus
- Butter and cider extras not working together
Requested features
4 requests- Online synchronous 2-player mode
- In-game messaging for online play
- Faster end-game scoring
- More player accounts and leaderboards
Take That Hill
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Morels
- Foray$2.99
Take That Hill
No in-app purchases









