Coding Cubroid AI vs Metaverse App for Tra Tech Edu
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Coding Cubroid AI
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Coding Cubroid AI — Where coding meets Physical AI Meet Coding Cubroid AI, the easiest way for children to step into the world of coding, robotics, and artificial intelligence. With magnetic, snap-together Cubroid blocks and a simple visual coding interface, kids build real robots and bring them to life — no prior experience needed. What's New: AI Stage Now your robot can see and respond to the real world. Using just your device's camera, children can code with: - Face Recognition — Detect faces and trigger robot actions - Hand Recognition — Control robots with hand gestures and fingers - Pose Recognition — Use body movements as coding commands - Color Recognition — Make robots that react to colors around them A perfect first step into Physical AI for ages 5 and up. Why Teachers and Parents Choose Cubroid - Used in 10,000+ schools across 46 countries - Hands-on STEAM learning — coding, robotics, and AI in one app - Safe, screen-balanced play with real, tangible blocks - Curriculum-ready content for classrooms and homes How to Use Coding Cubroid AI 1. Turn on Bluetooth on your device. 2. Launch the Coding Cubroid AI app. 3. Connect your Cubroid blocks: - Tap the link button — block icons will appear on screen. - Power on the blocks you want to use, and wait a moment for them to connect. - Connected blocks light up in color. 4. Once connected, return to Home and open a project. 5. Add a new project and start coding with Cubroid! Have questions? Visit hub.cubroid.com or contact us anytime. Cubroid Co., Ltd. — Smart Toy for Coding Education
Metaverse App for Tra Tech Edu
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This mobile application (Metaverse Application for Translation Technology Education “MATTE”) is created for a research project (Acquisition of translation technology skills through blended learning) which is funded by the Research Matching Grant Scheme (University Grants Committee, Hong Kong government). This research project aims to examine learners’ perceptions and the effectiveness of translation technology training. In addition to the mobile app (Tra Tech) developed in the first stage of the research project, the second phase of the study aims to develop a gamified metaverse mobile app (MATTE) for translation technology learning and examine learners’ perceptions and its effects on attitudes and behavior as well learning experience and learning outcomes. The mobile app is created based on the framework of the metaverse in education. In the Metaverse, a stimulated, vivid and colorful learning scene is created by modelling and rendering technologies. With a digital identity, a learner can immerse himself/herself in the 3D virtual world and interact with non-player characters (NPCs). Via an avatar, a learner can have multi-sensory and embodied participation in the 3D learning scene. It aims to equip students with basic knowledge and skills in translation technology for English–Chinese and Chinese–English translation. Learning resources cover a wide range of key issues of translation technology and the application of machine translation (MT) and computer-aided translation (CAT) tools. In addition to MT and CAT tools, other tools for translation (e.g. ChatGPT, Grammarly, Quillbot, Passolo, and Wordtune) are also introduced. The learning materials are mainly presented in audiovisual format. In addition to the learning videos, the mobile app also contains exercises and an online forum for peer interaction. The ten topics introduce a range of translation technology tools (including Phrase, Google Translate, Baidu Translate, and ChatGPT) for different types of translation, such as text translation, document translation, speech translation, and image translation. In addition to the learning materials, MATTE also has an automatic machine translation function. Users can use the machine translator to translate text from English to Chinese and from Chinese to English. Acknowledgement: This research project is supported by Phrase (formerly Memsource), which has donated a Team Edition license with 80 Project Manager accounts (i.e., 800 linguist accounts) to the School of Arts and Social Sciences of Hong Kong Metropolitan University. The total valuation of the donated licenses is USD 576,000 for three years (January 2020 – December 2022).
Screenshots
Verdict
The clearest difference is device support: Coding Cubroid AI at 3 against Metaverse App for Tra Tech Edu's —. Metaverse App for Tra Tech Edu's advantage is iOS requirement (11.0 vs 14.0). On price and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Coding Cubroid AI | Metaverse App for Tra Tech Edu |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 5 weeks | — |
| Ads | No | — |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod — better | — |
| Requires iOS | 14.0 | 11.0 — better |
| Further details — not scored | ||
| Size | 28 MB | 475 MB |
| Age rating | 4+ | 4+ |
| Developer | JAE KWANG SHIN | Metaversity |
In-app purchases
Coding Cubroid AI
No in-app purchases
Metaverse App for Tra Tech Edu
No in-app purchases
Questions
Is Coding Cubroid AI free?
Is Metaverse App for Tra Tech Edu free?
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