Malaria Invasion™ vs CloudLabs What is Light?
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Malaria Invasion™
This educational game simulates the malaria parasite's invasion of red blood cells. Players learn about the complex biological mechanisms involved in infection, immune system evasion, and parasite replication through engaging gameplay and visuals.
- Simulates malaria parasite's blood-stage infection
- 3 levels focusing on circulation, attachment, and invasion
- Teaches about merozoite invasion of RBCs
- Illustrates immune system evasion mechanisms
- Uses real science with attractive visuals and animations
- Designed as a supplement for higher education biomedical science
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Follow us on Twitter and Instagram: @Drexel_IMMID, #IMMID, #MalariaInvasion Visit our website: drexel.edu/medicine/immid-cbpd Purpose: Malaria Invasion is the second in a series of educational mobile games developed by the Institute for Molecular Medicine and Infectious Disease at Drexel University College of Medicine, to introduce players to the dynamic world of infectious disease. The first mobile game was CD4 Hunter™. These games are primarily intended for use as a learning tool to supplement the biomedical science curriculum in higher education, by intersecting science with engaging game mechanics. Game Features: Malaria Invasion is a 3-level game in which players take the role of the malaria parasite, Plasmodium in the blood-stage of infection. Specifically, players play as a Plasmodium merozoite that arose in the bloodstream of an individual that had been bitten by an infected mosquito. By intersecting real science, with attractive visuals and animations, and simple gameplay, each game level teaches players about essential aspects of the complex mechanism by which merozoites invade RBCs while evading the immune system: • Level 1, Circulation: The goal is to identify and infect as many RBCs as possible and not be detected by the immune system. • Level 2, Attachment: The goal is to attach specific proteins produced by the merozoite to their specific receptors on the RBC. The successful protein-receptor binding will increase the intracellular calcium needed to proceed with the invasion process. • Level 3, Invasion: The goal is to develop the tight junctions necessary to engage the actin-myosin motor and drive the merozoite into the RBC. Learning Goals: 1. Explain the role of the Plasmodium merozoite in the progression of the blood-stage malaria infection. 2. Identify RBCs and their specific cell-surface receptors as the merozoite targets in the post-hepatic stage of the Plasmodium replication cycle. 3. Identify the key Plasmodium organelles involved in RBC invasion and define the function of essential protein ligands they secrete to facilitate invasion. 4. Explain the role of the essential ligand-receptor pairs in the process of RBC invasion by the Plasmodium 5. Correlate the evasion of the immune system with the progression of the malaria infection during the blood stage of the Plasmodium replication cycle. 6. Identify important metabolic and structural changes involved in the process of Plasmodium merozoite invasion of RBCs. Credits: Malaria Invasion was designed and developed by faculty of the Department of Microbiology and Immunology (Mary Ann Comunale, EdD, MS and Sandra Urdaneta-Hartmann, MD, Ph.D., MBA) at Drexel University College of Medicine, and an undergraduate student from Drexel University’s Game Design Program (John Harvey). Plasmo® was designed based on original artwork by Andrew Bishop, an Animation and Visual Effects student at Drexel University. Lawrence Bergman, Ph.D., James Burns, Ph.D., and Akhil Vaidya, Ph.D., also faculty in the Department of Microbiology and Immunology, contributed their expertise on malaria. Brian Wigdahl, Ph.D., Chair of the Department of Microbiology and Immunology and Executive Director of the Institute for Molecular Medicine and Infectious Disease is the Executive Producer of Malaria Invasion. Funding for this project was provided by the Department of Microbiology and Immunology and the Institute for Molecular Medicine and Infectious Disease. Additional funding was granted by Drexel University’s Office of the Provost and the Steinbright Career Development Center.
CloudLabs What is Light?
Explore the nature of light through interactive simulations. Classify natural and artificial light sources and experiment with how light interacts with various materials. This educational tool offers a hands-on approach to understanding fundamental physics concepts.
- Classify natural and artificial light sources
- Simulate light travel through materials
- Interactive educational experiments
- Understand light physics concepts
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In this simulation, it is necessary to classify, among several elements, those that generate natural light and those that generate artificial light. In addition, a test must be performed with different objects to identify the way in which light travels through different materials.
Screenshots
Verdict
The clearest difference is update cadence: CloudLabs What is Light? at every 6 months against Malaria Invasion™'s every 24 months. CloudLabs What is Light? also leads on iOS requirement (10.0 vs 12.0). Malaria Invasion™'s advantage is ratings volume (5 vs 1). On price, rating, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 5.0 for Malaria Invasion™ against 5.0 for CloudLabs What is Light?. That said, the two scores are not equally well evidenced: Malaria Invasion™ has 5 ratings behind it against 1, so its average is the more settled of the two.
Malaria Invasion™ ships an update every 24 months, CloudLabs What is Light? every 6 months. The most recent releases landed on November 2, 2026 and November 3, 2026 respectively.
| Parameter | Malaria Invasion™ | CloudLabs What is Light? |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (5 ratings) | 5.0 (1 ratings) |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 5 — better | 1 |
| Update frequency | Every 24 months | Every 6 months — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 | 10.0 — better |
| Further details — not scored | ||
| Size | 138 MB | 171 MB |
| Age rating | 12+ | 17+ |
| Developer | Drexel University | Jiovany Orozco |
Customer experience
Malaria Invasion™
CloudLabs What is Light?
In-app purchases
Malaria Invasion™
No in-app purchases
CloudLabs What is Light?
No in-app purchases
Questions
Is Malaria Invasion™ free?
Is CloudLabs What is Light? free?
Which has better reviews, Malaria Invasion™ or CloudLabs What is Light??
Do Malaria Invasion™ or CloudLabs What is Light? have ads?
Which is updated more often, Malaria Invasion™ or CloudLabs What is Light??
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