Comparison

Spill It! vs Dime Drop

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Spill It!

Engage your mind by strategically dropping balls to shatter glasses and clear levels. Discover new cosmetic items and enjoy a unique puzzle experience. Challenge yourself to spill all the glasses.

Highlights
  • Strategic ball dropping
  • Glass breaking physics
  • Level completion challenges
  • Unlockable skins and themes
  • Daily gifts
  • Coin bonuses
Features
Read full description

Drop balls to knock over glasses and spill everything! Use your brain and think outside of the box to complete all levels. Unlock skins, themes, and new stuff along the way. How many glasses can you spill? ------------ Subscription Terms VIP Access offers a weekly subscription for $5.99 after a 3 day free trial. Upon purchase of this subscription, you will immediately receive: 3 rare skins, a daily gift, 200% coins from levels and remove all ads. This is an auto-renewable subscription. The payment is charged to your iTunes account after purchase confirmation. Your subscription is renewed unless you turn it off at least 24 hours before the period ends. Your account will be charged for renewal as well. See below links for more information. Cancelling your Subscription Please visit this link: https://support.apple.com/HT202039

About

Dime Drop

Features
Read full description

A coin falls. You get three moves before it does. Dime Drop is a physics puzzler about three decisions — four, deeper in. Most of the pieces on the board ride a drawn track: a straight run, an arc, a vee, a hook, a zigzag. A tracked piece doesn't go wherever you like, only somewhere along its own path, so a board isn't asking where to put one thing. It's asking which arm of this, and how far along that. Then you release the coin and watch what your choices were worth. Pins, bumpers, blades, dampers and spinning rotors are all in the way. Exactly one target slot is lit. THE PROMISE No board ships until a solver has proven it can be beaten — and it proves it the hard way, by finding a position for a single piece that lands the coin. You get three moves, not one. Every layout in the game was certified before it was ever handed to you, so when a board looks impossible, that's the puzzle talking, not the generator. The physics is deterministic to the timestep: the same nudges always produce the same drop. Nothing here is luck dressed up as skill. THREE WAYS TO PLAY Story — 180 fixed boards across fifteen chapters. Every level is the same puzzle every time, on every device, forever, so a three-star rating means something and "I'm stuck on 4-7" is a sentence two people can have a conversation about. Stars come from how few of your six coins you spend, not from score — score only measures how many bumpers happened to be in the way. Each chapter introduces one idea and then builds on it: bumpers that give energy back, blades where angles beat positions, pieces bolted down that won't move at all, others pinned to a single axis, rotors that start level and then don't, toll gates to thread on the way down. Endless — random boards, six coins, and a difficulty curve that keeps going. Go as deep as you can. Daily — the same boards for everyone, every day. One run, no retries. The score means nothing if you can reroll it. DIMES Score points, bank dimes, spend them. A trace that shows you exactly where the coin goes before you commit. A free hand, to take one piece off its track — or off its bolts — and put it anywhere. A skip for a board you've decided you're done with. Nine coin faces, eight of them earned: a copper, a blued steel, a sovereign, a jade, and four that aren't dimes at all — an arcade token, a wooden nickel, a steel slug with a hole through it, and a bottle cap. All cosmetic, none of them physics. FAIR BY DESIGN Money buys dimes, and dimes buy coins to look at. Nothing on sale changes how a board plays: every aid and every life is priced inside what playing earns, and no pass outlasts a session. The rarest coins are a long chase, and a chase is all they are. Endless and Daily are never gated by lives, so running the campaign dry is a detour, never a wall. There is exactly one advertisement in the entire game: a rewarded ad you can choose to watch when you're out of lives. It is never shown to you unasked. No account. No sign-up. Plays offline.

Screenshots

Spill It!4 screens
Dime Drop4 screens

Verdict

The call

The clearest difference is update cadence: Dime Drop at weekly against Spill It!'s every 5 weeks. Spill It!'s advantage is iOS requirement (13.0 vs 17.0). On price, ads, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Spill It! sells 6 in-app purchases, starting at $5.99 per 7 days and Dime Drop sells 4 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.

UpkeepUpdate frequency

Spill It! ships an update every 5 weeks, Dime Drop weekly. The most recent releases landed on November 6, 2026 and October 31, 2026 respectively.

Scorecard2 real differences · 8 level
Spill It! versus Dime Drop: the parameters behind the verdict, then further details
ParameterSpill It!Dime Drop
PriceFreeFree
Rating4.6 (69K ratings) — better—
Positive reviews61.3% of reviews—
Number of ratings69K — better—
Update frequencyEvery 5 weeksWeekly — better
AdsYesYes
In-app purchasesYesYes
MonetizationFree with in-app purchases—
DevicesiPhone, iPad, iPod — betteriPhone, iPad
Requires iOS13.0 — better17.0
Further details — not scored
Size209 MB6 MB
Age rating12+4+
DeveloperAI Games FZISAAC MICHAEL FRETT

Bugs and requests

Spill It!

Reported bugs

3 issues
  • Levels not progressing as intended
  • Saved progress not syncing properly
  • Ads and VIP popups interfering with gameplay

Requested features

4 requests
  • More levels and new content updates
  • Option to disable ads without a subscription
  • Hint system or level skips for difficult puzzles
  • Improved physics and glass-breaking mechanics

Dime Drop

Not enough reviews yet to summarise bugs or requests.

In-app purchases

6 purchases

Spill It!

Subscriptions1
  • VIP Subscription3 Days trial$5.997 Days
One-time5
  • 1000 Coins$0.99
  • Remove Ads$2.99
  • 6000 Coins$4.99
Show 2 more
  • 13000 Coins$9.99
  • 27000 Coins$19.99
4 purchases

Dime Drop

One-time4
  • A Handful of Dimes$1.99
  • A Bucket of Dimes$4.99
  • A Sack of Dimes$9.99
Show 1 more
  • The Vault of Dimes$19.99

Questions

Is Spill It! free?
Spill It! is free to download, with in-app purchases available.
Is Dime Drop free?
Dime Drop is free to download, with in-app purchases available.
Do Spill It! or Dime Drop have ads?
Both Spill It! and Dime Drop show ads.
Which is updated more often, Spill It! or Dime Drop?
Spill It! ships an update every 5 weeks, and Dime Drop weekly. Most recently, Spill It! was updated on November 6, 2026 and Dime Drop on October 31, 2026.

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