Super Runner Classic vs 克隆人2048
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Super Runner Classic
Navigate challenging levels, collecting gold while outsmarting pursuing guards. Utilize digging mechanics to trap enemies and strategize your path through intricate brick platforms. Enjoy retro graphics and sound for an authentic classic gaming experience.
- 201 free and unlockable levels
- Customizable joystick or D-Pad controls
- Retro graphics and sound effects
- Digging mechanics to trap guards
- Platform traversal with ladders and bars
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Classic lode runner game. Collect all the gold while avoiding guards that try to catch you. Enjoy 201 classic levels—free and fully unlocked. [Feature] - 201 free and unlock levels - Choose the joystick or D-Pad, and you can also resize it to give you the best control experience - Retro game graphics and sound effects, let you relive the past experience [Control] - Joystick/D-Pad: move the player - A button: Dig a hole at the right side - B button: Dig a hole at the left side [Introduction] The player must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must touch the top of the screen to reach the next level. Levels feature a multi-story, brick platform motif, with ladders and suspended hand-to-hand bars that offer multiple ways to travel throughout. The player can dig holes into floors to temporarily trap guards and may safely walk atop trapped guards. Should a guard be carrying a bar of gold when he falls into a hole it will be left behind, and can be retrieved by the player. Over time, floors dug into will regenerate, filling in these holes. A trapped guard who cannot escape a hole before it fills is consumed, immediately respawning in a random location at the top of the level. Unlike guards, the player's character may not climb up out of a hole, and will be killed if it fills before he can escape by other means. Floors may also contain trapdoors, through which the player and guards will fall, and bedrock, through which the player cannot dig. The player can only dig a hole to the sides, and not directly underneath himself. This introduces an important strategy for when digging a hole x blocks deep, the player must first dig a gap at least x wide to be able to dig through it, as the number of spaces will shrink with each layer, and the player needs at least one free adjacent space to be able to dig. However, exceptions to this rule arise when the player digs from the position of standing on a ladder, or hanging from a hand-to-hand bar, which allows the player to repeatedly dig and descend one row. This kind of digging is involved in solving many of the levels. The player starts with five lives; each level completion awards an extra life. Should a guard catch the player, one life is subtracted, and the current level restarts. The player's character can fall from arbitrary heights without any injury but cannot jump, and players can trap themselves in pits from which the only escape is to abort the level, costing a life, and begin again. The player may come into contact with a guard directly from above, with the stick figure's feet touching the guard's head. This is what enables the player to walk over guards who are temporarily stuck in a hole that has been dug. It is also possible to make this contact while both the guard and the player are in free fall, since the player not only runs faster than the guards, but also falls faster; moreover, it is possible to survive the feet-to-head contact while a guard is standing on a platform and begins to move. Both forms of contact are necessary to solve some levels. Sometimes it is necessary to liberate a trapped guard by digging while standing on his head, but then moving rapidly in the opposite direction when the guard begins marching to freedom. In a few levels, it is necessary to use a falling guard as a bridge to reach an otherwise unreachable area. One subtlety is that if a down movement is initiated while standing on a guard's head, or briefly touching the guard's head during free fall, the consequences are fatal. In some levels, guards can be deliberately trapped in various ways. They can be lured into entering a part of the level from which there is no escape. In some situations, the player can liberate trapped guards by digging them out. In some levels, to collect some gold pieces, the player must exploit the guards into collecting gold pieces. Try to clear all the levels!
克隆人2048
Strategically combine and upgrade units to defend your home from infected enemies. Adapt your tactics by choosing different skill paths and utilizing traps to overcome challenging levels. Collect in-game currency to strengthen your forces and progress through the game.
- Unit merging and upgrading
- Strategic unit and trap placement
- Skill tree progression
- Challenging levels with increasing difficulty
- In-game currency for upgrades
- Assistive features for difficult levels
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[游戏背景] 未来人类被变异病毒感染,命运危在旦夕,神秘博士不得已,通过实验合成出克隆人士兵的办法包围家园,然后。。。然后我就编不下去了=_=!咳咳,需要注意合理搭配不同种类的士兵和陷阱装置,根据不同敌人特点升级相应的技能,是走暴击流还是眩晕流你说了算! [游戏玩法] - 三个同等级的单位可以合成一个高等级的单位 - 单位最高等级为Lv6 - 墓碑不能被飞碟抓取,只能采用水晶合成 - 道具类单位不会被打坏,有些甚至不能被攻击到(比如地刺陷阱) - 注意升级单位,后面的关卡如果不升级单位是很难通过的! - 如果关卡很难挑战不过,可以在设置中开启补给箱(只有失败过一次后该功能才会开启) - 失败了也不要紧!每个关卡都会有3次"安慰奖",可以领取一些钻石来强化自己 [联系我们] 有任何意见,建议,反馈等等 都非常欢迎和我们取得联系. 微博: https://weibo.com/tuoniaogame Q群: 858306696 (若群满了请直接QQ联系我们) 官网: https://tuoniao.fun/ 边境刺客QQ: 1641547022 边境骑士QQ: 3063913748
Screenshots
Verdict
The clearest difference is review sentiment: 克隆人2048 at 94% against Super Runner Classic's 49%. 克隆人2048 also leads on rating (5.0 vs 3.3) and update cadence (every 8 days vs every 14 months). Super Runner Classic's advantage is ratings volume (21 vs 3). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
克隆人2048 holds the better App Store score, 5.0 against 3.3. That said, the two scores are not equally well evidenced: Super Runner Classic has 21 ratings behind it against 3, so its average is the more settled of the two. Written reviews point the same way: 49% of Super Runner Classic's written reviews are positive against 94% of 克隆人2048's.
Super Runner Classic ships an update every 14 months, 克隆人2048 every 8 days. The most recent releases landed on July 17, 2026 and September 9, 2026 respectively.
| Parameter | Super Runner Classic | 克隆人2048 |
|---|---|---|
| Price | Free | Free |
| Rating | 3.3 (21 ratings) | 5.0 (3 ratings) — better |
| Positive reviews | 48.8% of reviews | 94.1% of reviews — better |
| Number of ratings | 21 — better | 3 |
| Update frequency | Every 14 months | Every 8 days — better |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 11.0 — better |
| Further details — not scored | ||
| Size | 125 MB | 217 MB |
| Age rating | 4+ | 4+ |
| Developer | ZIROTEK Corp. | Changde Leiniao Network Technology Co., Ltd |
Customer experience
Super Runner Classic
克隆人2048
In-app purchases
Super Runner Classic
No in-app purchases
克隆人2048
No in-app purchases






