Super Runner Classic vs Monocular Enemy 2
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Super Runner Classic
Navigate challenging levels, collecting gold while outsmarting pursuing guards. Utilize digging mechanics to trap enemies and strategize your path through intricate brick platforms. Enjoy retro graphics and sound for an authentic classic gaming experience.
- 201 free and unlockable levels
- Customizable joystick or D-Pad controls
- Retro graphics and sound effects
- Digging mechanics to trap guards
- Platform traversal with ladders and bars
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Classic lode runner game. Collect all the gold while avoiding guards that try to catch you. Enjoy 201 classic levels—free and fully unlocked. [Feature] - 201 free and unlock levels - Choose the joystick or D-Pad, and you can also resize it to give you the best control experience - Retro game graphics and sound effects, let you relive the past experience [Control] - Joystick/D-Pad: move the player - A button: Dig a hole at the right side - B button: Dig a hole at the left side [Introduction] The player must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must touch the top of the screen to reach the next level. Levels feature a multi-story, brick platform motif, with ladders and suspended hand-to-hand bars that offer multiple ways to travel throughout. The player can dig holes into floors to temporarily trap guards and may safely walk atop trapped guards. Should a guard be carrying a bar of gold when he falls into a hole it will be left behind, and can be retrieved by the player. Over time, floors dug into will regenerate, filling in these holes. A trapped guard who cannot escape a hole before it fills is consumed, immediately respawning in a random location at the top of the level. Unlike guards, the player's character may not climb up out of a hole, and will be killed if it fills before he can escape by other means. Floors may also contain trapdoors, through which the player and guards will fall, and bedrock, through which the player cannot dig. The player can only dig a hole to the sides, and not directly underneath himself. This introduces an important strategy for when digging a hole x blocks deep, the player must first dig a gap at least x wide to be able to dig through it, as the number of spaces will shrink with each layer, and the player needs at least one free adjacent space to be able to dig. However, exceptions to this rule arise when the player digs from the position of standing on a ladder, or hanging from a hand-to-hand bar, which allows the player to repeatedly dig and descend one row. This kind of digging is involved in solving many of the levels. The player starts with five lives; each level completion awards an extra life. Should a guard catch the player, one life is subtracted, and the current level restarts. The player's character can fall from arbitrary heights without any injury but cannot jump, and players can trap themselves in pits from which the only escape is to abort the level, costing a life, and begin again. The player may come into contact with a guard directly from above, with the stick figure's feet touching the guard's head. This is what enables the player to walk over guards who are temporarily stuck in a hole that has been dug. It is also possible to make this contact while both the guard and the player are in free fall, since the player not only runs faster than the guards, but also falls faster; moreover, it is possible to survive the feet-to-head contact while a guard is standing on a platform and begins to move. Both forms of contact are necessary to solve some levels. Sometimes it is necessary to liberate a trapped guard by digging while standing on his head, but then moving rapidly in the opposite direction when the guard begins marching to freedom. In a few levels, it is necessary to use a falling guard as a bridge to reach an otherwise unreachable area. One subtlety is that if a down movement is initiated while standing on a guard's head, or briefly touching the guard's head during free fall, the consequences are fatal. In some levels, guards can be deliberately trapped in various ways. They can be lured into entering a part of the level from which there is no escape. In some situations, the player can liberate trapped guards by digging them out. In some levels, to collect some gold pieces, the player must exploit the guards into collecting gold pieces. Try to clear all the levels!
Monocular Enemy 2
Embark on a side-scrolling adventure as a robot fighting to save the world from monsters. Overcome enemies, navigate traps, and defeat powerful bosses to restore peace. This action-packed game offers free play with no waiting or billing, featuring auto-save functionality.
- Side-scrolling 2D action
- Robot protagonist
- Defeat enemies and bosses
- Avoid traps
- No waiting or billing
- Auto save
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Monocular Enemy is a side-scrolling 2D action game. A robot stood up to save the world dominated by monsters. Defeat your enemies, avoid traps, defeat bosses and restore peace to the world. This game has no tedious waiting times or billing elements. You can play for free until the ending. It supports auto save. ■ Operation method Lkey: Move left Rkey: Move right Akey: Dash Bkey: Jump Bkey + Bkey: Attack ■ Attack method Press Bkey while jumping to attack. Attack by pressing Bkey while falling.
Screenshots
Verdict
The clearest difference is rating: Monocular Enemy 2 at 4.7 against Super Runner Classic's 3.3. Monocular Enemy 2 also leads on review sentiment (73% vs 49%) and monetization model (ad-supported vs free with in-app purchases). On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Monocular Enemy 2 holds the better App Store score, 4.7 against 3.3. That said, the two scores are not equally well evidenced: Monocular Enemy 2 has 143 ratings behind it against 21, so its average is the more settled of the two. Written reviews point the same way: 49% of Super Runner Classic's written reviews are positive against 73% of Monocular Enemy 2's.
Super Runner Classic ships an update every 14 months, Monocular Enemy 2 every 12 months. The most recent releases landed on October 7, 2026 and October 16, 2026 respectively.
| Parameter | Super Runner Classic | Monocular Enemy 2 |
|---|---|---|
| Price | Free | Free |
| Rating | 3.3 (21 ratings) | 4.7 (143 ratings) — better |
| Positive reviews | 48.8% of reviews | 72.7% of reviews — better |
| Number of ratings | 21 | 143 — better |
| Update frequency | Every 14 months | Every 12 months — better |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | Free with in-app purchases | Ad-supported — better |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.0 | 12.0 — better |
| Further details — not scored | ||
| Size | 125 MB | 57 MB |
| Age rating | 4+ | 9+ |
| Developer | ZIROTEK Corp. | YUSEI MIYOSHI |
Customer experience
Super Runner Classic
Monocular Enemy 2
In-app purchases
Super Runner Classic
No in-app purchases
Monocular Enemy 2
No in-app purchases
Questions
Is Super Runner Classic free?
Is Monocular Enemy 2 free?
Which has better reviews, Super Runner Classic or Monocular Enemy 2?
Do Super Runner Classic or Monocular Enemy 2 have ads?
Which is updated more often, Super Runner Classic or Monocular Enemy 2?
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