Underground Zoshock vs MICRO RUN
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Underground Zoshock
Engage in a strategic conquest by growing combatants and expanding your hideout. Strengthen your base with items and defend against invading heroes. The ultimate goal is world domination through rapid growth and strategic defense.
- Grow combatants rapidly
- Increase hideout capacity
- Strengthen hideout with items
- Defend against heroes
- Purchase hero-repelling items
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The time of world conquest has come! My great progress starts from here! Engrave the knowledge of world conquest in my heart! Knowledge 1 ~Grow a combatant~ Combatants will increase rapidly over time! If you still can not wait, tap the emblem! Knowledge 2 ~Increase your hideout~ If you increase the hideouts, the pace at which combatants multiply will rise at once! Since the hiatus is initially locked, increase combatants and open up the hide! Knowledge 3 ~Strengthen the hideout with items~ You can purchase items to strengthen the hide in the shop! Complete all items! Knowledge 4 ~Kick a hero to disturb you~ Combatants will be destroyed if damn heroes come along! Tap the hero and beat it! In addition, heroes repelling items are sold at shops! The explanation is over! We pray for your consideration!
MICRO RUN
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■ A 2-minute, one-thumb auto-battle survivor MICRO RUN is a micro survivor-action game built around ~2-minute runs. Move your character with a single thumb — every attack fires automatically. Each level-up lets you pick weapons and passives, then mow down the swelling horde in a storm of bullets. It's the "bullet heaven" rush, shrunk to pocket size. A red light, a train ride, one quick run before bed — your spare minutes become power-fantasy minutes. ■ Features • One-thumb play: move only; aiming and firing are fully automatic. • Build-crafting: 14 weapons plus passives — homing, orbit blades, chain lightning, black holes and more. • 5 worlds: NEON CITY, TOXIC JUNGLE, VOID TEMPLE, EMBER WASTES, DEEP ABYSS. • 13 enemy types and stage bosses: chargers, splitters, fleeing treasure mobs. • 4 ships with distinct starting weapons and stats. • 5 difficulties, from EASY to ULTRA. • 19 titles (achievements) that grant passive buffs when equipped. • Fast-forward up to x10. • Bestiary collection. Plays fully offline. Start your 2-minute rampage.
Screenshots
Verdict
The clearest difference is iOS requirement: Underground Zoshock at 11.0 against MICRO RUN's 13.0. On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Underground Zoshock ships an update fortnightly, MICRO RUN every 3 weeks. The most recent releases landed on October 24, 2026 and October 7, 2026 respectively.
| Parameter | Underground Zoshock | MICRO RUN |
|---|---|---|
| Price | Free | Free |
| Rating | 4.4 (10 ratings) — better | — |
| Positive reviews | 33.3% of reviews | — |
| Number of ratings | 10 — better | — |
| Update frequency | Fortnightly — better | Every 3 weeks |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 11.0 — better | 13.0 |
| Further details — not scored | ||
| Size | 50 MB | 25 MB |
| Age rating | 9+ | 9+ |
| Developer | masayoshi onuki | Shunya Fujimoto |
In-app purchases
Underground Zoshock
No in-app purchases
MICRO RUN
No in-app purchases









