Finger Dunk vs PocketHoopsGame
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Finger Dunk
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Finger Dunk Game is a casual game that simulates shooting, and you can control your basketball with your fingers. Click on the screen to cast a basketball and score in the basket. Creative gameplay gets rid of the limited basketball trajectory, and you can operate all kinds of fancy gameplay. 1. Basketball can be accessed from the left side of the screen to the right side; 2. as long as you can dunk, how do you control basketball; 3. but remember that each shot has a time limit;
PocketHoopsGame
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Drag the ball back, aim, and let it fly. Pocket Hoops is one-finger basketball built around a single, honest idea: the same flick always makes the same shot, so every miss is on you — and every swish feels earned. No timers on your patience, no forced tutorials, no waiting. Grab the ball and shoot. TWO WAYS TO PLAY • TIMED — 60 seconds on the clock. Every basket buys you more; every miss burns it down. Stay hot to stay alive. • ENDLESS — no clock, no mercy. Three misses and the run is over. How long can you keep it clean? MASTER THE ARC • Swish it clean for bonus points, and chain swishes together for a combo that keeps climbing. • Bank it off the backboard, or play the angles — the side walls are live, so a wall-shot into the net is always on the table. • Read the rim. The dotted guide shows exactly where your shot is going, bounces included — the rest is up to your thumb. CATCH FIRE • Sink five in a row and the ball ignites: double points until you cool off. • Every few shots the ball turns gold — the money ball, worth triple. • Grab the floating point tokens on the way to the rim. The higher they hang, the more they pay — but the tougher the arc. CLIMB THE LADDER • Five tiers of difficulty, from Warm Up to Legend. Rims shrink, he wind picks up as you go. • Complete missions run after run, each one nudging you toward the next. • Unlock nine hand-crafted ball skins — from Street to Inferno to lestones, not by paying. BUILT RIGHT • No ads. No in-app purchases. No account required. • Plays fully offline — nothing to download, nothing tracked. and the ball ignites: double points until you cool off. • Every few shots the ball turns gold — the money ball, worth triple. • Grab the floating point tokens on the way to the rim. The higher they hang, the more they pay — but the tougher the arc. CLIMB THE LADDER • Five tiers of difficulty, from Warm Up to Legend. Rims shrink, hoops start moving, and the wind picks up as you go. • Complete missions run after run, each one nudging you toward the next. • Unlock nine hand-crafted ball skins — from Street to Inferno to Void — by hitting real milestones, not by paying.
Screenshots
Verdict
The clearest difference is ads: PocketHoopsGame at none against Finger Dunk's shown. Finger Dunk's advantage is device support (3 vs 1) and iOS requirement (12.0 vs 17.0). On price and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Finger Dunk | PocketHoopsGame |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 30 months | — |
| Ads | Yes | No — better |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 12.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 102 MB | 2 MB |
| Age rating | 9+ | 4+ |
| Developer | 日波 丛 | Mammad Abbasli |
In-app purchases
Finger Dunk
No in-app purchases
PocketHoopsGame
No in-app purchases








