Witcheye vs ScourgeBringer
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Witcheye
Embark on an old-school platform adventure as a witch transformed into a flying eyeball. Navigate over 50 unique levels filled with new enemies, environments, and secrets using intuitive touch controls. Experience vibrant pixel art and a lively soundtrack.
- Unique touchscreen controls
- 50+ levels with unique elements
- Over 100 enemies, minibosses, and bosses
- Crisp pixel art visuals
- Original soundtrack
- Unlockable bonus modes
- Speedrun features
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Witcheye is a big, colorful, old-school platform adventure with a unique touchscreen control system that gives unparalleled control over the hero. Swipe to move and touch to stop, bouncing off of enemies and dodging hazards in six vibrant worlds. Set off on an adventure as a mild-mannered witch who transforms into a flying eyeball of vengeance after a smarmy knight and wizard steal her spell ingredients. You'll guide her through 50+ levels, each containing something completely unique: tricky new enemies, mysterious new environments, and puzzling new secrets. These elements are brought to life with colorful, clean pixel art and a lively, head-bobbing original soundtrack. Designer Peter Malamud Smith was the co-creator (with Charlie Hoey) of the viral hit The Great Gatsby For NES, and creator of the well-received mobile action puzzlers Satellina and Satellina Zero. - Unique, intuitive controls, for a fresh take on a classic gameplay style - 50+ fast-paced levels full of unique elements, including over 100 enemies, minibosses, and bosses - Crisp pixel art visuals - 30+ track original soundtrack - Unlockable bonus modes and challenges, including a hard mode with fully remixed enemies and levels - Robust speedrun features, including player ghosts and timers with built-in splits
ScourgeBringer
Embark on a fast-paced roguelite platforming adventure in a post-apocalyptic world. Control Kyhra, a skilled warrior, as she battles ancient machines and monstrous foes to uncover the secrets of a mysterious entity and potentially save humanity.
- Fast-paced rogue-platforming gameplay
- Fluid platforming controls
- Frantic combat system
- Hordes of enemies and giant bosses
- Ever-changing dungeon exploration
- Uncover mysteries and secrets
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ScourgeBringer is a fast-paced free-moving roguelite platformer. Help Kyhra to explore the unknown and slash her way through ancient machines guarding the seal of her past, and maybe the redemption of humanity. Set in a post-apocalyptic world where a mysterious entity wreaked havoc on all humanity, ScourgeBringer puts you in the shoes of the deadliest warrior of her clan: Kyhra. Help her to explore the unknown and slash her way through ancient machines guarding the seal of her past, and maybe the redemption of humanity. Key Features: • Dive into fast-paced rogue-platforming gameplay described by Eurogamer as "Dead Cells meets Celeste" • Slash and shoot your way smoothly with super fluid platforming controls • Sharpen your skills with a frantic combat system focused on attacks only • Dash forward to the otherworldly adaptive sounds of Joonas Turner (Nuclear Throne, Downwell, Broforce...) • Defy hordes of unspeakable enemies and giant bosses holding the secrets of the Scourge • Explore the infinite depths of an ever-changing dungeon • Uncover mysteries and find mementos of previous explorers to unlock reality defining secrets
Screenshots
Verdict
The clearest difference is ads: Witcheye at none against ScourgeBringer's shown. Witcheye also leads on update cadence (fortnightly vs every 2 months) and price ($2.99 vs $5.99). ScourgeBringer's advantage is rating (4.8 vs 4.5) and ratings volume (485 vs 53). On in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Witcheye costs $2.99 and ScourgeBringer $5.99 up front. Neither carries in-app purchases, so what you see is what you pay.
ScourgeBringer holds the better App Store score, 4.8 against 4.5. That said, the two scores are not equally well evidenced: ScourgeBringer has 485 ratings behind it against 53, so its average is the more settled of the two. Written reviews complicate that: 83% of Witcheye's written reviews are positive against 70% of ScourgeBringer's, so the app with the better star average is not the one people write more warmly about.
Witcheye ships an update fortnightly, ScourgeBringer every 2 months. The most recent releases landed on September 30, 2026 and October 1, 2026 respectively.
| Parameter | Witcheye | ScourgeBringer |
|---|---|---|
| Price | $2.99 — better | $5.99 |
| Rating | 4.5 (53 ratings) | 4.8 (485 ratings) — better |
| Positive reviews | 82.9% of reviews — better | 69.6% of reviews |
| Number of ratings | 53 | 485 — better |
| Update frequency | Fortnightly — better | Every 2 months |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | Paid | Ad-supported — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 9.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 384 MB | 153 MB |
| Age rating | 4+ | 9+ |
| Developer | Devolver Digital, Inc. | Plug In Digital |
Customer experience
Witcheye
ScourgeBringer
Bugs and requests
Witcheye
Not enough reviews yet to summarise bugs or requests.
ScourgeBringer
Reported bugs
9 issues- Game crashes immediately on launch (purple screen)
- Crashes on iPad Pro with iOS 17.1.2
- Crashes when connecting wired controller
- Crashes during intense particle effects (3rd floor boss)
- Save and exit reduces HP to 1 unexpectedly
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- iCloud save only syncs one direction (iPad to iPhone)
- Touch controls cause accidental dashes
- Smashed bullets scatter instead of following directional input
- Game won't load or launch on some devices
Requested features
12 requests- Customizable control mapping
- Dash button option instead of swipe mechanic
- Static joystick position during combat
- Controller support for all devices
- Casual/easier difficulty modes with progression
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- More endgame content and new zones
- Additional enemies and bosses
- More store items and healing methods
- Better balance for early game resources
- Option to play personal music during gameplay
- Traditional roguelike mode with item-based skill trees
- Right-side dash option for touch controls
In-app purchases
Witcheye
No in-app purchases
ScourgeBringer
No in-app purchases








