WizMiz vs Assimilax
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
WizMiz
A fast-paced, two-player abstract strategy board game. Players move colored dots across the board to reach the opposite row, with two distinct win conditions. It's a simple yet challenging game of tactical movement and capture.
- Two-player abstract board game
- Strategic dot movement
- Vertical, horizontal, and diagonal moves
- Capture opponent's dots
- Two win conditions
- Fast-paced gameplay
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WizMiz is an Abstract Board Game for two players. A strategy game of 18 red dots vs 18 blue dots that is simple, fast & challenging. Each dot may move one or more squares at a time: vertically, horizontally, or diagonally – but not backward. The object of the game is to move your color dots across the board to the last opposite row. Two ways to win: 1. The first player to fill the last opposite row with 8 dots wins, or 2. The first player that has all of their remaining dots on the last opposite row, and none of their other dots left on the play field. You move by touching your dot then an empty square, or touching your dot then your opponents dot, removing It from the play field. A fast-moving strategy game for all to play. WizMiz was created by Jack Boasberg in 1986. Updated in 2019 at Lightorium.com, LLC. Developed by Juggleware.
Assimilax
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Assimilax is a game of quiet conquest: spread your colour across a hex board, one pastel orb at a time, until everything on it is yours. Each turn you do exactly one thing. Pick an orb and either CLONE it to a neighbouring hex (the original stays) or JUMP it two hexes across the board (it moves). Either way, every enemy orb touching where you land is ASSIMILATED — quietly flipped to your colour. That's the whole game. No timers rushing you, no menus to wade through — just you, a hex grid, and a slow, satisfying tide of colour spreading across it. Under the soft palette is a real strategy game: • 40 hand-built levels and a gentle tutorial, laid out as concentric rings on a hex map. Start at the centre and climb outward. • 3 boss battles gate the rings. • 6 playable orbs, each with a special power that charges as you play: Coral's Embrace, Azure's Flow, Sage's Root, Honey's Glow, Lavender's Drift and Stone's Anchor. Time one right and the whole board tips your way. • Three difficulties. Easy plays loose and forgiving; Normal keeps you honest; Hard thinks a move ahead and never blinks. Lives and continues soften the fall — or don't, on Hard. • A global leaderboard — leave your three letters at the top. Everything is tuned for calm: soft pastels, a chill soundtrack, unhurried animations. Pick it up for one quick level, or lose an evening climbing the rings. No ads. No in-app purchases. No account. Works offline. Just a board to take, one orb at a time.
Screenshots
Verdict
The clearest difference is iOS requirement: WizMiz at 11.0 against Assimilax's 15.1. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | WizMiz | Assimilax |
|---|---|---|
| Price | Free | Free |
| Rating | 4.4 (5 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 5 — better | — |
| Update frequency | Every 5 weeks | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 11.0 — better | 15.1 |
| Further details — not scored | ||
| Size | 92 MB | 73 MB |
| Age rating | 4+ | 4+ |
| Developer | lightorium.com LLC | Aidan Quigley |
In-app purchases
WizMiz
No in-app purchases
Assimilax
No in-app purchases









