Build Up!! vs Syrious Squish
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Build Up!!
Construct your tower as tall as possible by strategically placing building nodes. Collect more nodes as you ascend to reach crucial checkpoints and achieve new heights.
- Build structures high
- Gather building nodes
- Reach checkpoints
- Ascend to new heights
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Build your structure as high as you can! Gather additional building nodes along the way and reach the checkpoints!
Syrious Squish
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Ninety-six little monsters live at the bottom of the water. They watch your finger. They blink when they feel like it. When you close in on their group, their eyes go wide and their mouths fall open. Squish them anyway. GUS IS WATCHING Gus is the biggest of them, and he is not exactly on your side. He hangs over the board and talks you through your run in a voice that keeps sliding out of encouragement into something else. "They can see you, you know." Squish a monster that was all on its own and he goes cold and gray: "You took a lonely one. Rude." Pull off something enormous and he comes down off his perch to stomp the group flat himself. HOW IT PLAYS Tap a group of touching monsters of the same color. They pulse, a ring draws around them, and the score you would get floats above their heads. Tap again and they pop. Whatever is left falls into the hole, empty columns slide shut, and the board is a different board than it was a second ago. BIGGER IS BETTER. MUCH BETTER. Every monster you add to a group is worth more than the one before it. Ten together are worth 356 points. Split those same ten into two fives and you get 152. So this is not really a game about spotting a match. It is a game about how big you can grow something before it falls apart. You can squish a monster that is all on its own. It costs you 100 points. That one rule is what makes this a thinking game: tidying up has a price, and the last few moves of a round turn into a real decision. Clear the whole board without ever taking a lonely one and your score doubles. You always see what a group is worth before you take it. Nothing is hidden from you. FOUR WAYS TO PLAY Level - Hit the target score and go deeper. There is no last level, and you never lose your place. Put the game down for a week and you come back to the deepest level you ever reached. Timed - 120 seconds. The faster you move, the more each squish is worth, and every second you have left over pays out at the end. Endless - No clock, no target. Just you and the board. Versus - Two players, one phone. Take turns. Your own color is worth double to you. First to 2000 wins. SIX COLORS, SIX TEMPERAMENTS Blush, Sky, Yolk, Wisp, Mint and Berry. Each has its own eyes, its own way of blinking, and its own way of panicking when you come for it. The colors were chosen to stay easy to tell apart, including if you are color blind. Ten pieces of music, written for this game. None of them loop, so none of them wear out. And the squish itself gets deeper, longer and wetter the more monsters go at once. The rules are borrowed from a puzzle game from 1999, and they have not been watered down since. WHAT IS NOT IN IT No ads. No in-app purchases. No sign-in, no account, nothing to connect. Works with no internet at all. ALSO Close the game in the middle of a round and it comes back exactly where you left it, same board, still paused. Squish with one tap instead of two, if you would rather. Prefer things calmer? Turn off the screen shake and the bursts. Music and sound effects have their own volume sliders. "Nothing left down there but water."
Screenshots
Verdict
The clearest difference is in-app purchases: Syrious Squish at none against Build Up!!'s 1. Syrious Squish also leads on ads (none vs shown). On price, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Build Up!! sells 1 one-off in-app purchase. Syrious Squish asks for nothing beyond the download.
| Parameter | Build Up!! | Syrious Squish |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (16K ratings) — better | — |
| Positive reviews | 34.3% of reviews | — |
| Number of ratings | 16K — better | — |
| Update frequency | Fortnightly | — |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 14.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 266 MB | 40 MB |
| Age rating | 12+ | 4+ |
| Developer | Voodoo | Visual Systems Corp. |
Bugs and requests
Build Up!!
Reported bugs
3 issues- Rivet counter malfunction
- Levels regenerating incorrectly
- Tower physics issues
Requested features
3 requests- More level variety
- Ability to create custom maps
- Removal of perfect triangle requirement
Syrious Squish
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Build Up!!
- Remove Ads.$2.99
Syrious Squish
No in-app purchases









