Sequencia vs RULE
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Sequencia
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Sequence Challenge How far can your memory take you? Watch the colors light up, repeat the sequence, and keep going as the challenge grows! Each round adds a new color to the pattern — test your focus and see how long you can keep up. Need a refresher? You can replay the sequence before your turn to sharpen your memory. Track your current streak and try to beat your all-time best. Ready to play? Let’s see how many colors you can conquer!
RULE
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You are shown two or three examples. Something happens in each of them — the same thing, every time. Nobody tells you what. Then you are shown one more, unfinished, and a few ways it could end. Only one of them follows the rule. That is the whole game. No timer, no lives, no streaks, no penalty for being wrong. Just the quiet moment where you see it. ONE ANSWER. PROVED. The most common complaint about logic and pattern puzzles is the answer you could defend that was marked wrong. Here that cannot happen. Before a puzzle reaches you, it is tested against a catalogue of 556 rival rules. If any of them explains the same examples while pointing at a different answer, the puzzle is not shipped. A hard puzzle here is never a guess. 270 HANDMADE PUZZLES, TEN WORLDS CHANGE — things become other things POSITION — where something sits is the message COUNT — how many is the answer DIRECTION — orientation carries meaning INSIDE — what contains what MIRROR — reflection and symmetry SEQUENCE — order that keeps going RULES — everything at once EXCEPTION — a rule can leave something out BEFORE — new in 3.0: you are shown the result, and you work out what came before it A NEW RULE EVERY DAY One Daily Rule, the same for everyone, free forever. Put it on your Home Screen or Lock Screen with the widget, and share the puzzle with a friend — the picture shows the question, never the answer. ENDLESS Puzzles built on your own device and proved by the same code before you see them, for as long as you want them. A HINT THAT DOES NOT SOLVE IT Every puzzle has one hint. It tells you where to look, never what to think. Hints are free everywhere. NOTHING TO INTERRUPT YOU No ads. No account. No sign-in. No notifications. No timer, no score, no leaderboard, no streak to protect. Nothing is collected about you, and there is no server to collect it. Works offline. iPhone and iPad. In English, Deutsch, Français, Español, Português, Italiano, 日本語, 한êµì–´, ç®€ä½“ä¸æ–‡ and Türkçe. WHAT IS FREE, AND WHAT IS NOT Free: the first three worlds — 60 puzzles — the Daily Rule every day, and every hint. One payment, once, opens the rest: the remaining seven worlds and their 210 puzzles, Endless, the archive of every rule you have discovered, and the full statistics. No subscription. Nothing else to buy.
Screenshots
Verdict
The clearest difference is iOS requirement: Sequencia at 15.6 against RULE's 17.0. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Sequencia | RULE |
|---|---|---|
| Price | Free | Free |
| Update frequency | — | Monthly |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPod | iPhone, iPad |
| Requires iOS | 15.6 — better | 17.0 |
| Further details — not scored | ||
| Size | 1 MB | 4 MB |
| Age rating | 4+ | 4+ |
| Developer | Frederico Cox | MURATHAN ORAN |
In-app purchases
Sequencia
No in-app purchases
RULE
No in-app purchases









