Comparison

Circle Jump vs Plume!

Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.

Head to head
About

Circle Jump

Features
Read full description

It is a causal style game, wait same color segment shoot and destroy it. Circle will destroy, when circle life decrease to zero. It can be jump to new stage. When bullet run out, it will be game over.

About

Plume!

This app allows you to play classic Dreamcast games on your iPhone. It offers a polished library, customizable graphics, and flexible control options for both handheld and TV play. Easily import your game titles and enhance their visuals for a modern gaming experience.

Highlights
  • Dreamcast emulation on iPhone
  • Customizable on-screen controls
  • Bluetooth gamepad support
  • Console mode for TV play
  • Advanced graphics tuning
  • Save states and VMU support
  • RetroAchievements integration
Features
Read full description

Plume is a Dreamcast emulator for iPhone, iPad, and Mac. A polished library, deep graphics options, and controls for handheld play and couch co-op. Add games through the Files app, AirDrop, or the Share sheet. Supported formats include GDI, CDI, CHD, CUE, ISO, M3U, ELF, ZIP, and 7Z. Retail BIOS files are optional. Turn on Fast Boot to skip the splash, or add dc_boot.bin and dc_flash.bin from hardware you own for the full boot sequence. LIBRARY Your collection lives in one place with cover art, metadata, favorites, and play time. Every menu can show as Tiles or a List. After you run a game, Plume grades how it performs on your device (Excellent, Good, Playable, and more) so you know what to expect before you boot. Add any game to your Home Screen. CONTROLS Use fully customizable on-screen controls, or pair a Bluetooth gamepad in iOS Settings and remap every button in Plume. Dreamcast has four controller ports, and each port can hold a standard controller, arcade stick, twin stick, racing controller, fishing controller, light gun, maracas, train, rhythm or dance controller, keyboard, or mouse, each with its own touch layout. Touch controls fill port 1 when nothing else is connected. Rumble and haptics are built in. CONSOLE MODE Mirror your screen to a TV over AirPlay or HDMI. In Console mode the game renders on the big screen while your iPhone stays the controller. GRAPHICS AND PERFORMANCE Tune internal resolution, aspect ratio, CRT shaders, texture filtering, HDR, and upscaling. MetalFX upscaling and FSR 3 frame generation are available on supported devices. HD texture packs, neural upscale models, and Upscale Studio help older games look sharper. A live HUD shows FPS, frame time, CPU, RAM, and more. SAVE STATES AND VMU Save and load states from the in-game menu. Slots appear on library covers for quick resume. Per-game VMU files keep memory cards where they belong. CHEATS Add cheat codes by hand or import them for each game. RETROACHIEVEMENTS Sign in to RetroAchievements and earn badges while you play. Hardcore mode disables save states for a classic challenge. EXTRACT Hold a game in the library to extract its music, videos, and pictures from your own disc. CAPTURE AND SHARE Take screenshots and record gameplay in-game. Save them to Documents or Photos, or attach a capture to a save-state slot as a visual bookmark. SOUND AND STYLE Menu music from downloadable tracks, your own imports, or songs from your Apple Music library. Themes give you control over colors, fonts, corners, and accessibility, including Bold Text and Button Shapes when iOS has them on. REQUIREMENTS Plume runs on iPhone and iPad with iOS 17 or later, and on Mac computers with Apple silicon running macOS 14 or later. Your device may warm up during play, and heavy 3D games may not reach full speed on older devices. LEGAL Plume does not include commercial games or a retail BIOS. You are responsible for content you import. Only use game files and firmware you legally own. Dreamcast is a trademark of SEGA. Plume is not affiliated with or endorsed by SEGA.

Screenshots

Circle Jump4 screens
Plume!4 screens

Verdict

The call

The clearest difference is in-app purchases: Circle Jump at none against Plume!'s 1. Circle Jump also leads on iOS requirement (15.6 vs 17.0). Plume!'s advantage is ads (none vs shown) and update cadence (every 2 months vs every 16 months). On device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Circle Jump costs $3.00 and Plume! $0.99 up front. Plume! sells 1 one-off in-app purchase. Circle Jump asks for nothing beyond the download.

UpkeepUpdate frequency

Circle Jump ships an update every 16 months, Plume! every 2 months. The most recent releases landed on November 6, 2026 and November 11, 2026 respectively.

Scorecard6 real differences · 5 level
Circle Jump versus Plume!: the parameters behind the verdict, then further details
ParameterCircle JumpPlume!
Price$3.00$0.99 — better
Rating—4.4 (7 ratings) — better
Positive reviews—83.3% of reviews
Number of ratings—7 — better
Update frequencyEvery 16 monthsEvery 2 months — better
AdsYesNo — better
In-app purchasesNo — betterYes
Monetization—Paid
Best chart rank—#37 — better
DevicesiPhone, iPad, iPod — betteriPhone, iPad
Requires iOS15.6 — better17.0
Further details — not scored
Size94 MB135 MB
Age rating4+4+
DeveloperOscar TsangDylan Mathurin

In-app purchases

None

Circle Jump

No in-app purchases

1 purchases

Plume!

One-time1
  • Tip $1$0.99

Questions

Is Circle Jump free?
Circle Jump costs $3.00, with no in-app purchases.
Is Plume! free?
Plume! costs $0.99, and also offers in-app purchases.
Do Circle Jump or Plume! have ads?
Circle Jump shows ads; Plume! does not.
Which is updated more often, Circle Jump or Plume!?
Circle Jump ships an update every 16 months, and Plume! every 2 months. Most recently, Circle Jump was updated on November 6, 2026 and Plume! on November 11, 2026.

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