Empire_mobile vs CastlesClash
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Empire_mobile
Engage in a turn-based strategy war game on a computer-generated map. Capture cities to produce units for offense and defense, aiming to eliminate your opponent. Games can be lengthy and saved across sessions.
- Turn-based strategy gameplay
- Computer-generated maps
- City capture and production
- Unit production (armies, fighters, ships)
- Exploration and tactical combat
- Save and resume games
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Empire is a strategy and tactics war game, pitting you against the computer. The game is played on a computer generated map that contains land areas, sea areas, and cities. The object of the game is to eliminate the opponent by capturing cities and destroying the enemy forces. Cities once captured have production capability, and can produce units such as armies, fighters, destroyers, submarines, or carriers for offense or defense. Of course, the computer is trying to crush your forces and take over the world, as are you. Early in the game, exploration is most predominant, followed later by planned offensives and holding actions, till eventual victory or defeat. Warning, typical games can take as long as ten hours, and some people find the game addictive. The program keeps the game state in a disk file, and a single game usually takes multiple computer sessions. Since you can store the game on some cloud service (e.g. iCloud) you may also continue a game with the Mac version of Empire (https://apps.apple.com/de/app/empire/id1287139467?mt=12) and vice versa. Special credit goes to the author of the original game, Walter Bright.
CastlesClash
Engage in a real-time strategy game with tower defense elements. Build and defend your castle against enemy forces in this engaging mobile experience.
- Real-time strategy gameplay
- Tower defense mechanics
- Castle building
- Defensive combat
- Mobile gaming
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Rts game, tower-defence-like game;
Screenshots
Verdict
The clearest difference is rating: CastlesClash at 5.0 against Empire_mobile's 4.3. CastlesClash also leads on review sentiment (100% vs 67%). On price, ratings volume, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
CastlesClash holds the better App Store score, 5.0 against 4.3. Both are backed by a comparable volume of ratings — 6 and 3 respectively. Written reviews point the same way: 67% of Empire_mobile's written reviews are positive against 100% of CastlesClash's.
| Parameter | Empire_mobile | CastlesClash |
|---|---|---|
| Price | Free | Free |
| Rating | 4.3 (6 ratings) | 5.0 (3 ratings) — better |
| Positive reviews | 66.7% of reviews | 100.0% of reviews — better |
| Number of ratings | 6 — better | 3 |
| Update frequency | Every 2 months | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.1 | 12.0 — better |
| Further details — not scored | ||
| Size | 10 MB | 92 MB |
| Age rating | 4+ | 17+ |
| Developer | Frank-Peter Poschmann | 钊鹏 辛 |
Customer experience
Empire_mobile
CastlesClash
In-app purchases
Empire_mobile
No in-app purchases
CastlesClash
No in-app purchases
Questions
Is Empire_mobile free?
Is CastlesClash free?
Which has better reviews, Empire_mobile or CastlesClash?
Do Empire_mobile or CastlesClash have ads?
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