Think!Think! School Edition vs ANZAC Correspondent
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Think!Think! School Edition
This app is designed for educational institutions to enhance students' critical thinking skills through engaging puzzles and mini-games. It offers a teacher's dashboard for progress tracking and adapts game difficulty to individual student pace.
- Critical thinking skill development
- Over 120 mini-games
- Adjustable difficulty levels
- Teacher dashboard for progress tracking
- Adaptive game difficulty
- Short, 3-minute game sessions
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**PLEASE READ** - This app is an institutional product for schools. It is not for individual consumers. - A user ID and password provided by WonderLab is required to use this app. - If you are interested in trying this product for your school, please contact us here: https://think.wonderlabedu.com/en/contact/ ◆What is Think!Think! School Edition? Think!Think! School Edition is a special version of the Think!Think! app adapted specifically to help schools and other educational institutions improve their students' critical thinking skills in a class format: - No restrictions on the number of plays. - Wide range of puzzles and mini-games to choose from with adjustable difficulty levels. - A teacher’s dashboard is available to keep track of students’ scores and play history. ◆What is Think!Think!? Think!Think! is an educational app that utilizes puzzles and mini-games to both entertain young players and develop their critical thinking skills. It contains over 120+ mini-games with over 20,000 problem sets. It focuses on 5 categories of critical thinking skills: 1) Spatial Awareness, 2) Shape Comprehension, 3) Trial and Error, 4) Logic, 5) Numbers and Calculation. All the puzzles on Think!Think! are 3 minutes long - meaning teachers can combine different Think!Think! games and tailor the length of the Think!Think! experience as needed to suit their needs. Moreover, the app responds to the pace at which each individual student answers questions within each game and tailors the game's difficulty accordingly. The app is designed by a team of educational experts who also design content for the Japan Math Olympics and Global Math Challenge. We’ve also utilized the know-how and experience gained from our bi-weekly classes held at our office to create a learning tool that both fosters students’ motivation to learn and their capacity for natural, independent thinking. Think!Think!: School Edition is now being used in renowned international schools in Japan (Tokyo and Kobe) currently! ◆Using Think!Think! 1. After signing up via our website, you will be contacted by email and issued an ID and Password by WonderLab team. Link to our contact page here: https://think.wonderlabedu.com/en/contact/ 2. Download this App (Think!Think! School Edition) from the App Store. 3. Start the App and enter the ID and Password in the login screen. 4. You will be able to access and play any of the available mini-games & puzzles. ◆Privacy Policy To improve our product and service, Think!Think! School Edition collects usage data from students. Student scores and progress will also be visible from the teacher’s dashboard. However, this data does not include any private or personally identifiable information. Moreover, students’ usage data will not be shared with any third parties under any circumstances whatsoever. An administrator ID and password necessary to access the teacher’s dashboard will be issued to every institution that purchases and uses Think!Think! School Edition. See more: https://think.wonderlabedu.com/en/policy ◆WonderLab's Mission Statement To bring out a sense of wonder in children around the world.
ANZAC Correspondent
Experience WWI history through the eyes of an ANZAC correspondent using augmented reality. Capture photos and stories from battlefields, assemble your own newspaper articles, and unlock bonus content, including a tank driving experience.
- Augmented reality history experience
- Capture historical photographs and stories
- Assemble downloadable newspaper articles
- Explore WWI battlefields virtually
- Unlock bonus content and tank experience
- Interactive learning for students and teachers
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Step back in time to experience WWI through the eyes of an ANZAC war correspondent. Augmented reality (AR) makes history come alive as you collect photographs and stories from Australians across battlefields in Egypt, Turkey and France. It’s history, captured by you. * Transform the way you learn, see and understand the world around you through augmented reality. * Use your smartphone or tablet as a vintage camera to capture photographs and learn stories from men and women on your journey across the battlefields. * From the camps in Egypt and the fighting in Palestine, to the dangers of the Gallipoli campaign, follow the troops on the Western Front at Pozières, and report on the action in Villers-Bretonneux. * Select your favourite photographs, stories and headlines to assemble your own downloadable newspaper articles. * Discover bonus stories on your journey, and unlock a driving experience in the A7V tank Mephisto For Teachers: Use augmented reality to make history come alive, right here, in the classroom. We collaborated with historians, teachers, and students to create ANZAC Correspondent, using AR technology to help younger generations feel connected to these stories. An immersive and innovative experience means students are kept engaged for longer, and the intuitive navigation allows students to direct their own learning experience. Primary sources used within ANZAC Correspondent give insight into different historical perspectives and provide valuable opportunities for further research. Implement ANZAC correspondent in your classroom today! What students are saying: “I like how there’s a storyline, how you go from Egypt to Gallipoli and then through to the western front. It’s pretty cool to be able to be in a familiar environment with all these things that you didn’t know popping up. Like the airplane! It’s normally just a roof and then there’s an airplane that you get to see. It’s pretty cool.” – Tom, Grade 10 Student Ormiston College “I like how it took me to different places and told me about the different things the ANZACs did in the different locations. I think learning is a bit easier when it’s something different, and a bit more immersive, and it’s actually speaking to you, instead of just reading it from a textbook and answering some questions. My favourite part was travelling the different places and being able to see exactly what happened in those places and teaching us about it.” – Theo, Grade 10 Student “I liked how it was really realistic, how you can move around – it felt really real. I liked how it took you all around where the Australians were involved, you could see key features of it and I found that really good to learn with.”– Sarah, Grade 10 Student What teachers are saying: “We’re working with the click generation, so I think the key difficulty we face is actually getting the kids to focus for long enough on something to digest it and to actually take the information in on a deeper level. We’re using augmented and virtual reality a lot more in our humanities classrooms and this is a fantastic example of that; where augmented reality can actually take the kids in to those historical settings and give them a digital, tactile experience of what it was like in those times and places. The storyline is great, where there’s a range of different approaches the students can take within the storyline. Whilst there’s a clear pathway they can take, the way they move along that path is many and varied, which makes it a good option for using it with classrooms of students because they can have a range of experiences to talk about and discuss. The use of the technology is an engaging way to get the students involved, but it’s also important in allowing them to create their perspective of history.” – Ian Burgess, Head of Humanities Department, Ormiston College
Screenshots
Verdict
The clearest difference is review sentiment: ANZAC Correspondent at 100% against Think!Think! School Edition's 50%. ANZAC Correspondent also leads on iOS requirement (11.0 vs 13.0). Think!Think! School Edition's advantage is update cadence (every 3 weeks vs every 2 months). On price, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Think!Think! School Edition ships an update every 3 weeks, ANZAC Correspondent every 2 months. The most recent releases landed on November 6, 2026 and November 3, 2026 respectively.
| Parameter | Think!Think! School Edition | ANZAC Correspondent |
|---|---|---|
| Price | Free | Free |
| Rating | 1.0 (2 ratings) — better | — |
| Positive reviews | 50.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 2 — better | — |
| Update frequency | Every 3 weeks — better | Every 2 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 13.0 | 11.0 — better |
| Further details — not scored | ||
| Size | 120 MB | 573 MB |
| Age rating | 4+ | 12+ |
| Developer | Wonderfy Inc. | Board of the Queensland Museum |
Customer experience
Think!Think! School Edition
ANZAC Correspondent
In-app purchases
Think!Think! School Edition
No in-app purchases
ANZAC Correspondent
No in-app purchases
Questions
Is Think!Think! School Edition free?
Is ANZAC Correspondent free?
Do Think!Think! School Edition or ANZAC Correspondent have ads?
Which is updated more often, Think!Think! School Edition or ANZAC Correspondent?
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