Zipline Valley vs T
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Zipline Valley
A physics-based puzzle game where you draw safe zip lines to transport people across a dangerous valley. Strategically avoid traps and collect bonuses to ensure passengers reach their destination alive. Enjoy hours of brain-training fun with minimalist design and numerous free levels.
- Draw safe zip lines
- Avoid dangers and traps
- Transport passengers cabin to cabin
- Collect coins and keys
- Minimalist and unique design
- Tons of free puzzle levels
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Physics game lovers enjoy this new puzzle game in which they draw a safe path for the zip line and avoid the dangers. The mission is to move people cabin to cabin safely. Many dangers and traps are waiting for you on this rope road but if you think strategically and connect the two homes with a safe zip line, passengers will arrive their destination alive. To rescue the friends waiting at the starting point of this dangerous valley, draw a line with your fingers and after reaching the other home, tap on the screen to let the passengers go on the zip line. How long you hold your finger on the screen, the more passengers do zip line. To avoid the dangers, you can draw the line around the blocks, you can move the line just like a rope. The game mechanic is based on whipping a rope. There are many hazards and traps to challenge, so this brain training physics puzzle game won't let you get bored. Minimalist and unique design and tons of free puzzle levels keep you entertained for hours. As drawing the line, take the coins and keys into consideration. To collect coins and keys bring some gifts to you.
T
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TouchDown Rocket Guide your rocket to a perfect landing. One tap controls everything: hold to thrust, release to fall. The challenge is knowing exactly when to do each. HOW TO PLAY Your rocket descends from the top of the screen under gravity. Tap and hold anywhere to fire your thrusters and slow your descent. Release to free fall. Land on the pad below 5 m/s to survive, and land below 3 m/s for a perfect score. Run out of fuel or come in too fast, and it's a crash. That's it. No tutorial needed. THE CHALLENGE Every landing is a precision problem. Gravity pulls you down constantly. Fuel is limited, so you only have enough for a handful of burns and every thrust counts. Burn too early and you'll coast in too fast. Burn too late and you won't have enough to stop in time. The sweet spot is razor thin, and finding it is deeply satisfying. Your landing speed is shown live as you descend, so you always know where you stand. The HUD shows your current altitude, fuel remaining, and a colour-coded speed indicator: green when you're safe, yellow when it's getting close, red when the impact is going to hurt. COMPETE FOR THE LOWEST SPEED Every successful landing is recorded. Your personal best is tracked locally, and new records are automatically submitted to the Game Center global leaderboard. The goal isn't just to land, it's to land as gently as possible. A 4.9 m/s landing survives, but a 1.2 m/s feather touch is what you're really after. See how your softest landing stacks up against players worldwide. TIPS Don't burn immediately. Let gravity do the work for a few seconds, then use short controlled bursts to bleed off speed as you approach the pad. The last few metres are what matter most: a long slow descent followed by one firm burst at the bottom is often cleaner than constant small burns from the top. Watch the speed readout, not the altitude. If you're green at low altitude, you're in good shape. If you're red with half the altitude left, start thrusting now. Good luck. Land soft.
Screenshots
Verdict
The clearest difference is review sentiment: T at 100% against Zipline Valley's 44%. T also leads on ads (none vs shown) and update cadence (every 2 days vs every 6 weeks). Zipline Valley's advantage is ratings volume (50K vs 1) and device support (3 vs 1). On price and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Zipline Valley sells 1 one-off in-app purchase and T sells 3 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
T holds the better App Store score, 5.0 against 4.6. That said, the two scores are not equally well evidenced: Zipline Valley has 50K ratings behind it against 1, so its average is the more settled of the two. Written reviews point the same way: 44% of Zipline Valley's written reviews are positive against 100% of T's.
Zipline Valley ships an update every 6 weeks, T every 2 days. The most recent releases landed on October 25, 2026 and October 24, 2026 respectively.
| Parameter | Zipline Valley | T |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (50K ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 43.8% of reviews | 100.0% of reviews — better |
| Number of ratings | 50K — better | 1 |
| Update frequency | Every 6 weeks | Every 2 days — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 15.0 — better | 17.6 |
| Further details — not scored | ||
| Size | 217 MB | 2 MB |
| Age rating | 12+ | 4+ |
| Developer | Dalak Games | Cloud Science Studio PLT |
Customer experience
Zipline Valley
T
Bugs and requests
Zipline Valley
Reported bugs
2 issues- Game crashes on certain devices
- Levels sometimes fail to load properly
Requested features
3 requests- More challenging and varied levels
- Option to disable ads for a one-time fee
- Ability to customize characters
T
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Zipline Valley
- Remove Ads$0.99
T
- 100 Space Stones$0.99
- Advanced Fuel System$1.99
- 500 Space Stones$3.99









