TimingAppLive vs Tracksy VR
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
TimingAppLive
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Production Car Autotest and Autosolo Timing App and Leaderboard Solution Cars are timed using the App, penalties can be recorded after each run and then results are sent to a web server database where all the calculations are performed to produce a live leaderboards.
Tracksy VR
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Virtual activities allow you to participate together from different geolocated places, be together virtually from different places, you can run from your hometown and “TopUp KM” in your preferred activity map together with your friends, club members or family.
Screenshots
Verdict
The clearest difference is update cadence: TimingAppLive at every 5 weeks against Tracksy VR's every 9 months. Tracksy VR's advantage is iOS requirement (12.0 vs 16.0). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
TimingAppLive ships an update every 5 weeks, Tracksy VR every 9 months. The most recent releases landed on October 10, 2026 and October 1, 2026 respectively.
| Parameter | TimingAppLive | Tracksy VR |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 5 weeks — better | Every 9 months |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 16.0 | 12.0 — better |
| Further details — not scored | ||
| Size | 4 MB | 28 MB |
| Age rating | 4+ | 4+ |
| Developer | Sapphire Solutions Ltd. | Simon Critchell |
In-app purchases
TimingAppLive
No in-app purchases
Tracksy VR
No in-app purchases
Questions
Is TimingAppLive free?
Is Tracksy VR free?
Do TimingAppLive or Tracksy VR have ads?
Which is updated more often, TimingAppLive or Tracksy VR?
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