Embergram vs ORDR
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Embergram
Solve logic puzzles by burning matches to meet row and column constraints. Mark un-burnable sections by painting from the tail. Navigate increasingly complex, hand-crafted levels that require pure logic.
- Burn matches to satisfy constraints
- Paint to mark un-burnable sections
- Hand-crafted levels
- Pure logic, no guessing required
- Additional level packs available
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Burn matches from the head down to satisfy the row and column constraints. Paint from the tail to mark sections you want to remember as un-burnable. But when the matches start curving, don't let it tie your brain into a knot! - The first 144 levels are free to play and have been hand crafted by a human - no procedural generation! - All levels can be completed with pure logic and no guessing - Additional packs of levels are available as an in-app purchase
ORDR
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ORDR is a logic puzzle you can play without reading a single word. A row of empty slots. A handful of shapes. Above them, a few rules — not sentences, pictures: this shape sits here, this one comes before that one, these two are never side by side. Exactly one order satisfies every rule. Drag the shapes into place and find it. Then ORDR tells you something no other puzzle does: which of your moves were deduced and which were guesses. Every placement is marked green when the rules already forced it, yellow when it was right but you could not yet have known, red when it broke a rule. The line you share shows the shape of your thinking and gives nothing away. ONE PUZZLE A DAY The same puzzle for everyone, every day, with a result you can share. A CAMPAIGN THAT TEACHES BY SHOWING Two hundred levels. Every new rule arrives in a level where it is the only unfamiliar thing, easy enough to solve by looking at it. Nothing is ever explained, because nothing needs to be. ENDLESS Pick a difficulty and play as long as you like. Every level is generated on your device and proved before it is shown: exactly one answer, and not one rule that could be taken away. DIFFICULTY YOU CAN TRUST A level's difficulty is measured, not guessed: it is how many rules you have to hold in your head at once. One is read-and-place. Four is a real think. NO WORDS, NO ACCOUNT, NO NETWORK Nine kinds of rule, all drawn. The same game in every language. No sign-in, no server, nothing collected, nothing to buy.
Screenshots
Verdict
The clearest difference is in-app purchases: ORDR at none against Embergram's 1. Embergram's advantage is iOS requirement (15.0 vs 18.0). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Embergram sells 1 one-off in-app purchase. ORDR asks for nothing beyond the download.
| Parameter | Embergram | ORDR |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (5 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 5 — better | — |
| Update frequency | Every 76 months | — |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone, Mac |
| Requires iOS | 15.0 — better | 18.0 |
| Further details — not scored | ||
| Size | 68 MB | 1 MB |
| Age rating | 4+ | 4+ |
| Developer | Matthew Gillespie | Kaan Gunduz |
In-app purchases
Embergram
- Embergram$4.99
ORDR
No in-app purchases









