Hapticly vs subflow
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Hapticly
Experience music through touch with this innovative beat maker. It utilizes the iPhone's haptic engine to translate sounds into vibrations, creating a unique sensory musical landscape. This app is ideal for those with hearing impairments but enjoyable for everyone.
- Haptic engine integration
- Create tactile music landscapes
- Vibration-based sound experience
- Share sensory music experiences
- Accessible for hearing impaired
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This App requires iPhone 8 or later The new beat maker that takes advantage of the iPhones Haptic engine. Share experiences from a whole new angle with this app! Instead of audibly hearing a sound, you feel it. With an infinite number of haptics , you can create landscapes of feeling. From short taps to long vibrations, you can produce a new musical experience. This app solely relies on sense of feeling, which makes it perfect for those with hearing damage or impairment. But it is not limited to this, because anyone can enjoy Hapticly and all it has to offer.
subflow
Create dynamic music visualizations for any setting. Control modes, speed, and beat patterns with intuitive screen gestures. Advanced users can leverage UDP and OS2L for complex control with DJ software.
- Gesture-based control for modes, speed, and beats
- Beat pattern customization
- UDP command sequencing
- OS2L integration with DJ software
- Color customization via long press
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Crisp visualizations for your music stage or living room. Tap left or right edge of screen to change modes. Vertical swipes change speed. Tap the upper half of the screen several times to set a beat pattern. Tap the lower half to cancel or to add single beats. Horizontal swipes fine-tune the beat alignment. Long press will change color. You can also send more complex command sequences over UDP, and you can control via OS2L using most DJ software. See http://subflow.org/
Screenshots
Verdict
The clearest difference is in-app purchases: subflow at none against Hapticly's 1. subflow also leads on ads (none vs shown) and update cadence (every 6 days vs every 5 months). Hapticly's advantage is rating (4.7 vs 4.3) and review sentiment (80% vs 67%). On price, ratings volume and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Hapticly sells 1 one-off in-app purchase. subflow asks for nothing beyond the download.
Hapticly holds the better App Store score, 4.7 against 4.3. Both are backed by a comparable volume of ratings — 15 and 17 respectively. Written reviews point the same way: 80% of Hapticly's written reviews are positive against 67% of subflow's.
Hapticly ships an update every 5 months, subflow every 6 days. The most recent releases landed on June 1, 2026 and September 9, 2026 respectively.
| Parameter | Hapticly | subflow |
|---|---|---|
| Price | Free | Free |
| Rating | 4.7 (15 ratings) — better | 4.3 (17 ratings) |
| Positive reviews | 80.0% of reviews — better | 66.7% of reviews |
| Number of ratings | 15 | 17 — better |
| Update frequency | Every 5 months | Every 6 days — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPod | iPhone, iPad, Apple TV — better |
| Requires iOS | 13.0 — better | 16.6 |
| Further details — not scored | ||
| Size | 22 MB | 3 MB |
| Age rating | 4+ | 4+ |
| Developer | Jacob Zyla | Ello Skelling Productions |
Customer experience
Hapticly
subflow
In-app purchases
Hapticly
- Hapticly Max$0.99
subflow
No in-app purchases









