Neon Swipe vs Canvas Run
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Neon Swipe
An arcade-style game where players swipe to control movement. Compete for the top spot on global leaderboards in this fast-paced, endless challenge. Test your reflexes and see if you have what it takes to be number one.
- Endless gameplay
- Swipe to move controls
- Global high score rankings
- Fast-paced action
- Reflex-based challenge
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An endless swipe to move game where speed is rewarded. Swipe your way to no.1 on the worldwide high score ranking server. Are you good enough?
Canvas Run
Navigate through levels by expanding your canvas. Enjoy addictive gameplay with simple, intuitive controls.
- Expand canvas to clear levels
- Easy slide controls
- Addictive gameplay mechanic
- Progress through levels
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Make your way through level by creating bigger canvas! Slide easy-to-learn controls with addictive gameplay mechanic!
Screenshots
Verdict
Neon Swipe and Canvas Run both sit at 4.6 stars, but that hides the real split: 100% of Neon Swipe's written reviews are positive against 29% of Canvas Run's. Neon Swipe also leads on in-app purchases (none vs 1) and ads (none vs shown). Canvas Run's advantage is ratings volume (35K vs 17). On price, rating and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Canvas Run sells 1 one-off in-app purchase. Neon Swipe asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 4.6 for Neon Swipe against 4.5 for Canvas Run. That said, the two scores are not equally well evidenced: Canvas Run has 35K ratings behind it against 17, so its average is the more settled of the two. Written reviews are what separate them: 100% of Neon Swipe's written reviews are positive against 29% of Canvas Run's.
| Parameter | Neon Swipe | Canvas Run |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (17 ratings) — better | 4.5 (35K ratings) |
| Positive reviews | 100.0% of reviews — better | 29.2% of reviews |
| Number of ratings | 17 | 35K — better |
| Update frequency | — | Fortnightly |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 9.0 — better | 14.0 |
| Further details — not scored | ||
| Size | 62 MB | 263 MB |
| Age rating | 4+ | 12+ |
| Developer | Top Secret Developments | Voodoo |
Customer experience
Neon Swipe
Canvas Run
Bugs and requests
Neon Swipe
Not enough reviews yet to summarise bugs or requests.
Canvas Run
Reported bugs
3 issues- Camera glitches and falls through the map
- Game freezes and crashes
- Inconsistent ball count reductions
Requested features
4 requests- Ability to spend gems on upgrades or customization
- Offline play mode
- More obstacles and challenges
- Clearer progression and scoring system
In-app purchases
Neon Swipe
No in-app purchases
Canvas Run
- No Ads$2.99









