Paint Fill vs Rolling ASMR
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Paint Fill
Immerse yourself in a satisfying 3D painting experience where you claim territory and battle opponents. Enjoy hundreds of levels with intuitive controls and engaging haptic feedback.
- 3D painting action
- Claim territory
- Fight enemies
- Hundreds of levels
- Easy-to-learn controls
- Haptic feedback
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Paint the area and claim the board! Conquering new terrain and fighting enemies never has been so much fun. Features: · easy-to-learn controls · hundreds of levels · haptic feedback · and much more
Rolling ASMR
Engage in a visually satisfying experience with colorful marbles rolling in mesmerizing spirals. This addictive game offers simple yet captivating gameplay, perfect for relaxation and casual entertainment.
- Colorful marble visuals
- Satisfying ASMR experience
- Spiral rolling gameplay
- Easy to learn
- Addictive casual game
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Colorful marbles in ASMR feelings.. Turn around many times in spiral to see other balls! Easy and addictive game ever! https://www.apple.com/legal/internet-services/itunes/dev/stdeula/
Screenshots
Verdict
The clearest difference is ads: Paint Fill at none against Rolling ASMR's shown. Paint Fill also leads on rating (4.5 vs 4.3) and iOS requirement (9.0 vs 13.0). Rolling ASMR's advantage is ratings volume (2.4K vs 113). On price, review sentiment, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Paint Fill sells 1 one-off in-app purchase and Rolling ASMR sells 10 in-app purchases, starting at $2.99 per 7 days. Whichever you choose, the download price is not the number that matters.
Paint Fill holds the better App Store score, 4.5 against 4.3. That said, the two scores are not equally well evidenced: Rolling ASMR has 2.4K ratings behind it against 113, so its average is the more settled of the two. Written reviews complicate that: 0% of Paint Fill's written reviews are positive against 4% of Rolling ASMR's, so the app with the better star average is not the one people write more warmly about.
| Parameter | Paint Fill | Rolling ASMR |
|---|---|---|
| Price | Free | Free |
| Rating | 4.5 (113 ratings) — better | 4.3 (2.4K ratings) |
| Positive reviews | 0.0% of reviews | 4.0% of reviews — better |
| Number of ratings | 113 | 2.4K — better |
| Update frequency | — | Monthly |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 9.0 — better | 13.0 |
| Further details — not scored | ||
| Size | 96 MB | 273 MB |
| Age rating | 4+ | 4+ |
| Developer | Christoph Muller | Lumos Games Teknoloji Yazilim ve Pazarlama Anonim Sirketi |
Customer experience
Paint Fill
Rolling ASMR
Bugs and requests
Paint Fill
Not enough reviews yet to summarise bugs or requests.
Rolling ASMR
Reported bugs
3 issues- Disappearing upgrade buttons
- Balls getting lost out of the track
- Levels repeating instead of progressing
Requested features
3 requests- Option to pay a one-time fee to remove ads
- More levels and content
- Improved sound design
In-app purchases
Paint Fill
- Remove Ads$3.99
Rolling ASMR
- Remove Ad Subscription$2.997 Days
- Starter Bundle Subscription$3.997 Days
- Speed Bundle Subscription$4.997 Days
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- Endless Skip Subscription$6.997 Days
- Money Bundle Subscription$6.997 Days
- Remove Ad Bundle Subscription$8.997 Days
- Skip-it 25$2.99
- Remove Ad$2.99
- Skip-it Pack$5.99
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- Skip-it 100$9.99








