Bouncing Fever vs Fall Catch
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Bouncing Fever
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Bounce on and destroy platforms stacked in rotating spirals to complete levels. Sounds easy? Simple gameplay but tricky levels! Hit Colored plates to destroy them and descend your ball. But hitting a black plate means Game Over! You can choose to play at full speed at your own risks and benefits or go carefully waiting for best opportunity to fall down. Things that makes for this game a great gameplay : - Easy Controls - Amazing speed - Bright graphics - 3D Animations - Easy to play, tough to master - Great casual game Enjoy!
Fall Catch
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Fall Catch is a fast-paced arcade game where you tap to place platforms and keep a bouncing ball alive. Simple to learn, impossible to put down. TAP TO PLACE PLATFORMS • Tap anywhere to create a temporary platform beneath the falling ball • Time your taps perfectly — platforms fade after a few seconds • Manage your limited platform supply to stay alive THREE DIFFICULTY MODES • Easy — 3 lives, wider platforms, relaxed gravity • Normal — 2 lives, shorter platform lifetime, progressive difficulty scaling • Hard — 1 life, tiny platforms that shrink with each bounce, punishing gravity COLLECT COINS Grab coins as they appear across the play area for bonus points. Every coin counts toward your score. COMPETE ON GAME CENTER Three separate leaderboards — one per difficulty. Submit your high scores automatically and see how you rank against the world. FEATURES • One-tap gameplay that anyone can pick up in seconds • Neon-glow visual style with smooth particle effects • Satisfying haptic feedback on every bounce and coin • Quick sessions — perfect for a spare minute or a marathon run • Remove ads with a single purchase
Screenshots
Verdict
The clearest difference is update cadence: Bouncing Fever at every 2 days against Fall Catch's every 3 weeks. Bouncing Fever also leads on device support (3 vs 1) and iOS requirement (9.0 vs 18.6). On price, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Bouncing Fever sells 1 one-off in-app purchase and Fall Catch sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Bouncing Fever ships an update every 2 days, Fall Catch every 3 weeks. The most recent releases landed on November 3, 2026 and November 9, 2026 respectively.
| Parameter | Bouncing Fever | Fall Catch |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 2 days — better | Every 3 weeks |
| Ads | No | No |
| In-app purchases | Yes | Yes |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 9.0 — better | 18.6 |
| Further details — not scored | ||
| Size | 94 MB | 7 MB |
| Age rating | 4+ | 4+ |
| Developer | Pix Arts | Edson Braz |
In-app purchases
Bouncing Fever
- No Ads$1.99
Fall Catch
- Remove Ads$1.99









