Comparison

At Full vs Pixelerr

Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.

Head to head
About

At Full

Control and configure Art-Net compatible lighting devices. Build shows with a timeline view, create live DMX recordings, and utilize a library of prebuilt or custom fixture profiles. This app works in conjunction with a wireless Art-Net to DMX converter.

Highlights
  • Art-Net and sACN control
  • Device configuration and testing
  • Timeline show builder
  • Live DMX recording
  • DMX animation creator
  • Fixture profile library
  • Custom fixture builder
Features
Read full description

@Full is Blizzard Lighting's Art-Net controller. It has the ability to configure Art-Net compatible device settings as well as stream DMX data used to control lights. This app is designed to supplement our products like the Stingray and SoC-It Art-Net nodes. Features: - Configure, test, and control any wireless Art-Net devices. - Build out your show, presented in a unique timeline view with drag and drop presets allowing for quick show creation and editing. - Create live DMX recordings that can be uploaded directly to your SoC-It for the ultimate set it and forget it lighting setup. - Fade between scenes using a DMX animation creator. - A library of prebuilt fixtures and fixture profiles to help you set up quickly. - A custom fixture profile builder that allows you to test and assign channels quickly, in case you don't have the manual.

About

Pixelerr

Features
Read full description

Mobile app to control pixelerr lighting control DMX software

Screenshots

At Full4 screens
Pixelerr3 screens

Verdict

The call

The clearest difference is in-app purchases: Pixelerr at none against At Full's 2. At Full's advantage is update cadence (every 3 weeks vs every 13 months) and iOS requirement (15.6 vs 18.0). On price, ads and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. At Full sells 2 in-app purchases, starting at $3.99 per month. Pixelerr asks for nothing beyond the download.

UpkeepUpdate frequency

At Full ships an update every 3 weeks, Pixelerr every 13 months. The most recent releases landed on September 20, 2026 and September 27, 2026 respectively.

Scorecard3 real differences · 7 level
At Full versus Pixelerr: the parameters behind the verdict, then further details
ParameterAt FullPixelerr
PriceFreeFree
Rating4.3 (18 ratings) — better—
Positive reviews72.7% of reviews—
Number of ratings18 — better—
Update frequencyEvery 3 weeks — betterEvery 13 months
AdsNoNo
In-app purchasesYesNo — better
MonetizationFree with in-app purchases—
DevicesiPhone, iPad, iPod, Mac — betteriPhone, iPad, iPod
Requires iOS15.6 — better18.0
Further details — not scored
Size127 MB27 MB
Age rating9+4+
DeveloperBlizzard Lighting LLC.Pioneer Lighting Solutions LLC

In-app purchases

2 purchases

At Full

Subscriptions2
  • At Full Pro Account$3.991 Month
  • 1 Year of At Full Pro$39.991 Year
None

Pixelerr

No in-app purchases

Questions

Is At Full free?
At Full is free to download, with in-app purchases available.
Is Pixelerr free?
Pixelerr is free to download, with no in-app purchases.
Do At Full or Pixelerr have ads?
Neither At Full nor Pixelerr shows ads.
Which is updated more often, At Full or Pixelerr?
At Full ships an update every 3 weeks, and Pixelerr every 13 months. Most recently, At Full was updated on September 20, 2026 and Pixelerr on September 27, 2026.

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