Swipe War vs Train
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Swipe War
Engage in strategic army battles inspired by a classic paper war game. Deploy your forces with unique units and abilities, then swipe to attack your opponent. Compete in ranked matches over the cloud or play against your device.
- Army deployment and unit customization
- Strategic swipe-to-attack gameplay
- Pass and play mode
- Play against AI
- Cloud-based ranked matches
- Inspired by 1970s paper war game
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Swipe War is a battlefield, army vs army strategy game; Swipe War is loosely based on a paper war game played with a pencil by children from the 1970s. To start, players purchase and deploy an army with 40 points. Units have varied costs and abilities, so arrange your army on the battlefield as desired. The player’s army is positioned on the bottom half of the battlefield and they will always swipe up at the enemy army, which is deployed at the top of the battlefield. Play types include pass and play, play against your phone, and the main game: "Ranked Wars" is played over the cloud.
Train
Engage employees with bite-sized, game-based lessons for corporate training. This platform is designed to capture attention, offer rewards, and enhance learning retention through short, interactive content segments.
- Game-based lessons
- Short content segments
- Employee engagement
- Reward system
- Maximized attention spans
- Microlearning platform
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Train-E is a microlearning platform for corporate training with game-based lessons and short content segments designed to engage, reward, and maximize attention spans.
Screenshots
Verdict
The clearest difference is in-app purchases: Train at none against Swipe War's 7. Train also leads on ads (none vs shown). Swipe War's advantage is update cadence (weekly vs every 3 weeks). On price, rating, ratings volume and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Swipe War sells 7 one-off in-app purchases. Train asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 5.0 for Swipe War against 5.0 for Train. Both are backed by a comparable volume of ratings — 2 and 1 respectively.
Swipe War ships an update weekly, Train every 3 weeks. The most recent releases landed on September 27, 2026 and September 19, 2026 respectively.
| Parameter | Swipe War | Train |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) | 5.0 (1 ratings) |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | 2 — better | 1 |
| Update frequency | Weekly — better | Every 3 weeks |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 14.0 | 13.0 — better |
| Further details — not scored | ||
| Size | 87 MB | 293 MB |
| Age rating | 12+ | 9+ |
| Developer | Markham Enterprises Inc | Extra Works |
Customer experience
Swipe War
Train
In-app purchases
Swipe War
- 3 Bazookas$0.99
- 3 Trenches$0.99
- 3 Walls$0.99
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- Tri-Pack$0.99
- 3 Reserves$1.99
- 3 Cavalry$2.99
- Remove Ads$4.99
Train
No in-app purchases









