Dodge if you can vs QuickBlink
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dodge if you can
Survive an onslaught of bullets by skillfully dodging. Utilize shields for an extra chance and hearts to halve incoming projectiles. Challenge friends to see who can last the longest.
- Bullet dodging gameplay
- Shield for extra life
- Heart to reduce bullet count
- Challenge friends
- High score survival
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Dodge bullets to live!! We provide two item. 1. Shield to give chance one more 2. Heart to reduce bullets half Dodge as long as you can! and gamble with your friend who live long!
QuickBlink
A minimalist reaction game designed to test your speed and accuracy. Tap at the perfect moment when the light appears to beat your personal best. Offers two distinct game modes and detailed statistics to track your progress.
- Tap with perfect timing
- Two game modes (Basic, Advanced)
- Track session history and best times
- Confetti for record-breaking
- Always in light mode
- Instant play, no ads
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QuickBlink tells you how fast you really are, down to the millisecond. Wait for the signal. Tap. See your time. Then do it again, faster. FIVE WAYS TO PLAY • Classic: tap the instant the screen turns green. • Hold & Release: keep your finger down and let go on the signal. • Decoy: fake flashes try to bait you. Only the solid disc means go. • Choice: four pads, one lights up. Hit the right one. • Sound: eyes off the screen. React to the beep. DAILY CHALLENGE A featured mode every day. One shot. Build your daily streak. FAIR, ACCURATE TIMING Every signal is drawn on an exact display frame (up to 120 Hz on ProMotion displays), and your response is read from the touchscreen's own timestamp. Reactions under 100 ms count as guesses, just like false starts in sprinting. KNOW YOUR REAL SPEED • Median, best trial, average and consistency for every round • A chart of every trial • Progress charts and personal bests for each mode • Ratings from Warming Up to Elite COMPETE AND COLLECT • Game Center leaderboards for every mode • 12 badges to unlock • Share a score card and challenge your friends MADE FOR EVERYONE • Go is always a solid disc, not just a color change • Optional blue/amber palette for color-blind players • Light and Dark Mode on iPhone and iPad PRIVATE BY DESIGN No accounts, no ads, no tracking. Your results stay on your device.
Screenshots
Verdict
The clearest difference is update cadence: Dodge if you can at every 3 days against QuickBlink's every 7 months. Dodge if you can also leads on iOS requirement (8.0 vs 18.0). On price, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Dodge if you can ships an update every 3 days, QuickBlink every 7 months. The most recent releases landed on October 8, 2026 and October 26, 2026 respectively.
| Parameter | Dodge if you can | QuickBlink |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (1 ratings) — better |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | — | 1 — better |
| Update frequency | Every 3 days — better | Every 7 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 8.0 — better | 18.0 |
| Further details — not scored | ||
| Size | 34 MB | 3 MB |
| Age rating | 4+ | 4+ |
| Developer | Liviet | Parashar Shah |
Customer experience
Dodge if you can
QuickBlink
In-app purchases
Dodge if you can
No in-app purchases
QuickBlink
No in-app purchases









