Deathrun vs Escaping Hell
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Deathrun
Navigate treacherous temple paths in this challenging side-scroller arcade game. Dodge deadly obstacles, collect coins, and unlock new characters as you race to escape. Enjoy thousands of unique levels with seamless controls and beautiful graphics.
- Challenging endless gameplay
- Unlockable playable characters
- Seamless controls
- Beautiful graphics
- Thousands of unique levels
- Bonus zones and coin collection
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Be warned, this game is very challenging to play! Deathrun - Escape Run is an epic run through treacherous paths of temples. The best side-scroller temple run arcade for you. Be prepared for ninja spikes, falling obstacles, blazing fireballs, and surprises at every turn. Enter special bonus zones, collect coins, and unlock new characters. Run fast, jump high and make sure to avoid the spikes! Features: ◉ Beautiful graphics ◉ Challenging endless gameplay ◉ A lot of playable characters to unlock ◉ Seamless controls ◉ And much more! Do not give up, and enjoy thousands of unique levels for you to beat! Retro side-scroller arcade in on your pocket! How far will you go to become legendary?
Escaping Hell
Control a runner's jumps to escape a rising inferno. Master the timing and distance of each leap to ascend an infinite pit, avoiding obstacles and the fiery lake below. Compete for the highest score in daily challenges and on global leaderboards.
- Infinite vertical climbing gameplay
- Precise jump control
- Dynamic obstacles and hazards
- Daily challenge mode
- Global leaderboards
- Landscape orientation play
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They bound his will to the corridor. He runs because he cannot stop. The stone turns him at every wall. The only freedom left is the jump — when he takes it, and how much of one it is. They threw him in for a debt he could not pay. A message, they said: carry word up to the mouth of the pit, and you walk free. He does not remember the words. He remembers daylight, and that the lake of fire climbs after him, and that if he hesitates it will have him. You do not steer him. You do not stop him. Hold to wind a jump up. Let go to take it. He keeps running the whole time the gauge fills, so a wind-up is a stretch of floor you will never get back. The ledge under his feet is what decides how much sky you can buy. A long run of stone can steal you a miracle. A perch the width of his shadow cannot even buy the next row. That is the whole game: not whether to jump, but how much of one this piece of floor is worth. The pit does not play fair. Springs throw him higher than any jump he can make — higher still if you press the instant they take hold. Belts hurry him one way and drag him the other, and he carries that speed into the air. Slabs slide across the holes, so the landing you aimed at has already left. Stone is only stone, and even that is a kindness. Higher up, the sky finds you. Lightning down the shaft. The walls tearing past. The floor falling away twice as fast as it has all climb — and ledges that no longer keep their rows. Until then the pit has always promised a way up from wherever he is standing. After that it stops promising. You never quite leave the lake. The first jump puts it behind him. Then it thins to a ribbon, no taller than he is, and rides the bottom of the world for the rest of the run. A hand’s width of fire, forever, however high you take him. INFINITE RUN — there is no top. Height is how long you lasted. DAILY PIT — one climb a day, the same pit for every living soul, against the clock. This one has a mouth. You can reach it. LEADERBOARDS — a global hundred, written in the game’s own hand. Played in landscape, a thumb on each side of the pit. Left-handed or right-handed. He will keep running. The rest is yours.
Screenshots
Verdict
The clearest difference is rating: Escaping Hell at 5.0 against Deathrun's 3.0. Escaping Hell also leads on in-app purchases (none vs 1) and update cadence (every 3 days vs every 5 months). Deathrun's advantage is device support (3 vs 1) and iOS requirement (8.0 vs 17.0). On price, ratings volume and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Deathrun sells 1 one-off in-app purchase. Escaping Hell asks for nothing beyond the download.
Escaping Hell holds the better App Store score, 5.0 against 3.0. Both are backed by a comparable volume of ratings — 2 and 1 respectively.
Deathrun ships an update every 5 months, Escaping Hell every 3 days. The most recent releases landed on October 12, 2026 and October 22, 2026 respectively.
| Parameter | Deathrun | Escaping Hell |
|---|---|---|
| Price | Free | Free |
| Rating | 3.0 (2 ratings) | 5.0 (1 ratings) — better |
| Positive reviews | 0.0% of reviews | — |
| Number of ratings | 2 — better | 1 |
| Update frequency | Every 5 months | Every 3 days — better |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, iPod — better | iPhone |
| Requires iOS | 8.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 173 MB | 106 MB |
| Age rating | 4+ | 9+ |
| Developer | Dang Hoa | Hang Su |
Customer experience
Deathrun
Escaping Hell
In-app purchases
Deathrun
- Remove advertising$2.99
Escaping Hell
No in-app purchases








