DOTCH! vs Hold Line
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
DOTCH!
A challenging game that tests your focus and patience. Tap at the precise moment to ascend, avoiding all circles. Unlock new visual themes as you progress through increasingly difficult levels.
- Tap to ascend
- Avoid touching circles
- Unlock beautiful themes
- Challenging levels
- Tests attention and patience
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Up&Up This game will challenge your limits, attention and patience. There is only one rule. DO NOT TOUCH THE CİRCLES. Focus and tap at the right time. Can you pass all the Levels ? New levels and themes coming soon... Just tap to go up, Do not touch circles, Unlock beautiful themes as the level passes.
Hold Line
A minimalist timing game that challenges your reflexes and precision. Tap and hold to fill a bar, releasing within a shrinking green zone to advance through increasingly difficult levels. Compete for the highest score on global leaderboards.
- One-touch gameplay
- Endless levels with increasing difficulty
- Perfect timing rewards
- Clean neon visuals
- Game Center leaderboards
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Hold Line is a fast, minimalist timing game that tests your precision and nerve. Hold anywhere on the screen to fill the bar, then release inside the green zone. Each level gets harder — the zone shrinks, the speed ramps up, and perfect timing matters more than ever. Simple to learn. Hard to master. Features • One-touch gameplay • Endless levels with increasing difficulty • Perfect hits for extra satisfaction • Clean neon visuals and responsive haptics • Game Center leaderboards — compete by highest level reached How far can you hold the line?
Screenshots
Verdict
The clearest difference is iOS requirement: DOTCH! at 10.0 against Hold Line's 18.5. On price, rating, ratings volume and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 5.0 for DOTCH! against 5.0 for Hold Line. Both are backed by a comparable volume of ratings — 1 and 1 respectively.
| Parameter | DOTCH! | Hold Line |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) | 5.0 (1 ratings) |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 1 | 1 |
| Update frequency | Every 2 weeks | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 10.0 — better | 18.5 |
| Further details — not scored | ||
| Size | 96 MB | 3 MB |
| Age rating | 4+ | 4+ |
| Developer | Firat ZEREN | Michael Altman |
In-app purchases
DOTCH!
No in-app purchases
Hold Line
No in-app purchases









