Gravity Two vs Gravity Pull
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Gravity Two
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Gravity Two is sequel to wildly (?) popular (what?) Gravity One. The idea is to get the triangle (that's you, The Player) to something that emits particles and avoid gravity wells (white circles). There are 32 levels. Some are easy, some may not be. Some have been tested, some are not. There are Game Center achievements for completing each of the levels and a leaderboard to show who is the best, based on total combined score of all levels. Warning: rage quitting may become popular way of playing this game....
Gravity Pull
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Control gravity with a single touch. Guide a glowing star through an endless cosmic journey, collecting orbs, building multipliers, and surviving ever-changing worlds. TAP AND HOLD to create a gravity well that pulls your star toward your finger. RELEASE to let momentum carry you forward. Simple to learn, impossible to master. COLLECT & MULTIPLY Gather colorful orbs that orbit your star, boosting your score multiplier. But beware โ each orbiting orb makes you larger and harder to maneuver. ORBITAL SHIELD Collect 4+ orbs to form a protective shield. Survive one collision, but lose your multiplier. Risk vs. reward at every moment. COMET MODE Maintain high speed to transform into a blazing comet โ invulnerable, magnetic, and unstoppable for a brief burst of glory. 8 STUNNING WORLDS Progress through visually distinct universes, each with unique rendering styles, particle effects, and atmospheres: Neon Cosmos โ Synthwave starfield Paper Sky โ Hand-drawn aesthetic Solar Forge โ Molten eclipse world The Void โ Minimalist black & white Retrowave โ 80s arcade energy Deep Ocean โ Underwater tranquility Reentry โ Atmospheric re-entry with Earth below Sunrise โ Daybreak over a vast landscape FEATURES โข One-touch gameplay โข Global leaderboards via Game Center โข Per-world achievements โข Haptic feedback โข Adaptive UI that matches each world's theme โข Interactive tutorial โข Accessibility options (reduce motion) โข No ads during gameplay Download now and discover how long you can survive the pull of gravity.
Screenshots
Verdict
The clearest difference is in-app purchases: Gravity Two at none against Gravity Pull's 1. Gravity Two also leads on ads (none vs shown) and device support (3 vs 1). Gravity Pull's advantage is update cadence (every 3 weeks vs every 11 months). On price there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Gravity Pull sells 1 one-off in-app purchase. Gravity Two asks for nothing beyond the download.
Gravity Two ships an update every 11 months, Gravity Pull every 3 weeks. The most recent releases landed on October 4, 2026 and October 2, 2026 respectively.
| Parameter | Gravity Two | Gravity Pull |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 11 months | Every 3 weeks โ better |
| Ads | No โ better | Yes |
| In-app purchases | No โ better | Yes |
| Devices | iPhone, iPad, iPod โ better | iPhone |
| Requires iOS | 8.0 โ better | 17.0 |
| Further details โ not scored | ||
| Size | 16 MB | 20 MB |
| Age rating | 4+ | 4+ |
| Developer | Sami Salkosuo | Johannes Hubert |
In-app purchases
Gravity Two
No in-app purchases
Gravity Pull
- Remove Ads$1.99
Questions
Is Gravity Two free?
Is Gravity Pull free?
Do Gravity Two or Gravity Pull have ads?
Which is updated more often, Gravity Two or Gravity Pull?
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