kMath vs Metaverse App for Tra Tech Edu
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
kMath
Prepare for the International Kangaroo Mathematics Contest with thousands of practice questions and explanations. Covers six levels from grade 1 to 12, with new content updated monthly. Offers an optional subscription for enhanced features.
- Thousands of practice questions
- Detailed explanations
- Six learning levels (grade 1-12)
- Monthly content updates
- Auto-renewing subscription option
- Progress tracking
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Users can prepare for IKMC - International Kangaroo Mathematics Contest with thousands of questions an explanations. New questions and explanations will be updated monthly. There are 6 levels from Pre-Ecolier to Student to practice with variety knowledge from grade 1 to 12. You can upgrade to PRO by purchasing an auto-renewing subscription through an In-App Purchase. • Auto-renewable subscription • 3 month ($14.99) durations • Your subscription will be charged to your iTunes account at confirmation of purchase and will automatically renew (at the duration selected) unless auto-renew is turned off at least 24 hours before the end of the current period. • Current subscription may not be cancelled during the active subscription period; however, you can manage your subscription and/or turn off auto-renewal by visiting your iTunes Account Settings after purchase • Privacy policy: https://sites.google.com/view/kangaroo-math-app • Terms of Use: https://sites.google.com/view/kmath-terms If you have any problems, please take a screenshot and send it to our email: izi.app.pro@gmail.com . Thank you so much.
Metaverse App for Tra Tech Edu
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This mobile application (Metaverse Application for Translation Technology Education “MATTE”) is created for a research project (Acquisition of translation technology skills through blended learning) which is funded by the Research Matching Grant Scheme (University Grants Committee, Hong Kong government). This research project aims to examine learners’ perceptions and the effectiveness of translation technology training. In addition to the mobile app (Tra Tech) developed in the first stage of the research project, the second phase of the study aims to develop a gamified metaverse mobile app (MATTE) for translation technology learning and examine learners’ perceptions and its effects on attitudes and behavior as well learning experience and learning outcomes. The mobile app is created based on the framework of the metaverse in education. In the Metaverse, a stimulated, vivid and colorful learning scene is created by modelling and rendering technologies. With a digital identity, a learner can immerse himself/herself in the 3D virtual world and interact with non-player characters (NPCs). Via an avatar, a learner can have multi-sensory and embodied participation in the 3D learning scene. It aims to equip students with basic knowledge and skills in translation technology for English–Chinese and Chinese–English translation. Learning resources cover a wide range of key issues of translation technology and the application of machine translation (MT) and computer-aided translation (CAT) tools. In addition to MT and CAT tools, other tools for translation (e.g. ChatGPT, Grammarly, Quillbot, Passolo, and Wordtune) are also introduced. The learning materials are mainly presented in audiovisual format. In addition to the learning videos, the mobile app also contains exercises and an online forum for peer interaction. The ten topics introduce a range of translation technology tools (including Phrase, Google Translate, Baidu Translate, and ChatGPT) for different types of translation, such as text translation, document translation, speech translation, and image translation. In addition to the learning materials, MATTE also has an automatic machine translation function. Users can use the machine translator to translate text from English to Chinese and from Chinese to English. Acknowledgement: This research project is supported by Phrase (formerly Memsource), which has donated a Team Edition license with 80 Project Manager accounts (i.e., 800 linguist accounts) to the School of Arts and Social Sciences of Hong Kong Metropolitan University. The total valuation of the donated licenses is USD 576,000 for three years (January 2020 – December 2022).
Screenshots
Verdict
The clearest difference is in-app purchases: Metaverse App for Tra Tech Edu at none against kMath's 1. Metaverse App for Tra Tech Edu also leads on iOS requirement (11.0 vs 13.0). kMath's advantage is device support. On price there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. kMath sells 1 in-app purchase, starting at $14.99 per 3 months. Metaverse App for Tra Tech Edu asks for nothing beyond the download.
| Parameter | kMath | Metaverse App for Tra Tech Edu |
|---|---|---|
| Price | Free | Free |
| Rating | 4.3 (6 ratings) — better | — |
| Positive reviews | 71.4% of reviews | — |
| Number of ratings | 6 — better | — |
| Update frequency | Every 3 weeks | — |
| Ads | No | — |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | — |
| Requires iOS | 13.0 | 11.0 — better |
| Further details — not scored | ||
| Size | 69 MB | 475 MB |
| Age rating | 4+ | 4+ |
| Developer | Yen Nguyen | Metaversity |
In-app purchases
kMath
- Member$14.993 Months
Metaverse App for Tra Tech Edu
No in-app purchases
Questions
Is kMath free?
Is Metaverse App for Tra Tech Edu free?
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