Viroids vs StoneWright
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Viroids
Pilot a spaceship and battle waves of alien invaders. Destroy enemies to survive and achieve victory. Engage in fast-paced combat against relentless foes.
- Pilot a spaceship
- Zap evil intruders
- Destroy endless waves
- Fast-paced combat
- Space shooter gameplay
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Are you ready!? Strap on your ship. Zap each evil intruder. Destroy endless waves. FIGHT'S ON!!
StoneWright
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You have a pile of stones. You have a gap to fill. Pick a stone, place it, see if it holds. StoneWright is a meditative dry stone walling simulator. No mortar. No timer. No score. Just the ancient craft of fitting stone to stone until something stands. The pile is your puzzle. Stones vary in shape, size, weight, texture. Rotate them, examine them, set them aside, return to them later. The right stone for the right spot is a feeling, not a calculation. BUILD: • Walls — Learn the grammar: two over one, break the joints, weight over weight • Corners — The wall turns. Tie-stones matter. • Gates — Span a gap without mortar. Master the lintel. • Arches — Temporary support, keystone, release. Will it hold? • Cairns — Vertical balance. Small footprint, increasing height. • Impossible stones — Late game. Eggs. Spheres. Slabs too thin. FAIL: Collapse happens. Stones tumble, scatter, come to rest. You rebuild from the rubble or reset the pile. No lives, no penalties. The wall fell. Now you know something. RETURN: No save prompts. No quit confirmation. Build until you stop. Come back and the wall is waiting—standing or fallen. LISTEN: Stone on stone. Scrape, tap, thunk, settle. Wind. No music during building. The sounds teach you: that click means stable, that grind means trouble. Inspired by Vermont's fieldstone walls—cleared from glacial fields by 19th-century farmers—and Ireland's pastoral sheep boundaries. Aspiring to Andy Goldsworthy's ephemeral artistry. No ads. No data collection. No notifications asking you to come back. The wall is its own reward.
Screenshots
Verdict
The clearest difference is iOS requirement: Viroids at 10.0 against StoneWright's 17.6. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Viroids | StoneWright |
|---|---|---|
| Price | Free | Free |
| Rating | 4.9 (8 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 8 — better | — |
| Update frequency | Monthly | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 10.0 — better | 17.6 |
| Further details — not scored | ||
| Size | 63 MB | 20 MB |
| Age rating | 9+ | 9+ |
| Developer | Acceleroto | Justin Neuman |
In-app purchases
Viroids
No in-app purchases
StoneWright
No in-app purchases
Questions
Is Viroids free?
Is StoneWright free?
Do Viroids or StoneWright have ads?
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