アウステルリッツの戦い vs Blue Red Combat
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
アウステルリッツの戦い
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●ナポレオン級の際立つ作戦術が披露できるか? 1805年12月、アウステルリッツ郊外のプラッツェン高地にて、ナポレオンとオーストリア・ロシア連合軍が戦いました。この会戦をヘクスとダイスを用いたシステムで再現。プレイヤーは各陣営の司令官として戦力ユニットを操作し、移動・戦闘を繰り返す事で当時の戦いを指揮します。特に騎兵部隊の突撃タイミングは重要です。 ●主な機能 ・「ウルム戦役」(チュートリアルシナリオ) ・「アウステルリッツの戦い」(本編シナリオ) ・「プラッツェン高地の戦い」(仮想シナリオ) ・「皇帝陛下万歳」(歴史コンテンツ) ・ゲーム中のユニット表示切替 ・プレイ後のプレイビュー機能など ●アウステルリッツの戦いとは 1805年、オーストリアの首都ウィーンへ攻め入ったナポレオンは、オーストリア・ロシア連合軍の撃破を目論み、アウステルリッツ郊外のプラッツェン高地へ布陣します。しかしこの防御に優れた地形を放棄し、後退しました。ロシア軍は透かさずその高地を占拠。その勢いでフランス軍へ襲い掛かります。こうして、フランス皇帝、オーストリア皇帝、ロシア皇帝が会する三帝会戦が始まるのでした。
Blue Red Combat
Engage in turn-based tactical combat set in World War II. Master unit positioning, combined arms, and terrain to outmaneuver computer-controlled opponents on detailed maps. This game focuses purely on strategic decision-making and classic land warfare.
- Turn-based tactical gameplay
- World War II era setting
- Multiple unit types (infantry, armor, artillery)
- Terrain-driven strategy
- Single-player vs AI
- No ads or account creation
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Description Command World War II–era forces in a turn-based tactical strategy game focused on positioning, combined arms, and decisive combat. This game emphasizes classic land warfare: infantry, armor, artillery, and terrain all matter. Each turn, you must carefully maneuver your units, manage engagement ranges, and decide when to attack, hold ground, or reposition. Battles unfold on tile-based maps featuring rivers, bridges, forests, villages, and cities. Terrain affects movement and combat outcomes, rewarding thoughtful planning and tactical foresight. Features • Turn-based tactical gameplay inspired by mid-20th-century warfare • Multiple unit types, including infantry, armor, and artillery • Terrain-driven strategy, with rivers, bridges, forests, and urban areas • Ranged and close combat, including indirect fire support • Single-player experience against computer-controlled opponents • Landscape-only interface designed for clear battlefield visibility There are no ads, no accounts to create, and no personal data collected. The focus is entirely on gameplay and decision-making. Whether you prefer careful positional play or decisive offensives, this game rewards strategic thinking and deliberate action on the battlefield.
Screenshots
Verdict
The clearest difference is review sentiment: Blue Red Combat at 100% against アウステルリッツの戦い's 0%. Blue Red Combat also leads on update cadence (weekly vs every 5 weeks) and price ($1.99 vs $2.99). アウステルリッツの戦い's advantage is iOS requirement (10.0 vs 18.0). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
アウステルリッツの戦い costs $2.99 and Blue Red Combat $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.
アウステルリッツの戦い ships an update every 5 weeks, Blue Red Combat weekly. The most recent releases landed on October 24, 2026 and October 20, 2026 respectively.
| Parameter | アウステルリッツの戦い | Blue Red Combat |
|---|---|---|
| Price | $2.99 | $1.99 — better |
| Rating | — | 5.0 (1 ratings) — better |
| Positive reviews | 0.0% of reviews | 100.0% of reviews — better |
| Number of ratings | — | 1 — better |
| Update frequency | Every 5 weeks | Weekly — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | — | Paid |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 10.0 — better | 18.0 |
| Further details — not scored | ||
| Size | 324 MB | 67 MB |
| Age rating | 4+ | 4+ |
| Developer | Si-phon | john davis |
Customer experience
アウステルリッツの戦い
Blue Red Combat
In-app purchases
アウステルリッツの戦い
No in-app purchases
Blue Red Combat
No in-app purchases
Questions
Is アウステルリッツの戦い free?
Is Blue Red Combat free?
Do アウステルリッツの戦い or Blue Red Combat have ads?
Which is updated more often, アウステルリッツの戦い or Blue Red Combat?
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