HIT 1000 vs Trouble Rubber
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
HIT 1000
Test your precision in this one-tap game where you must stop a climbing number exactly at the target. The challenge escalates with faster speeds and higher targets as you progress. Compete for your high score and see how many rounds you can survive.
- One-tap gameplay
- Escalating challenge
- High score tracking
- Soothing music and clean visuals
- Instant restart
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HIT 1000 — One tap. Pure precision. Can you stop the number at exactly 1000? Sounds simple. It isn't. The number climbs fast — and the moment you tap, it stops. Too far below or above 1000, and it's game over. Land close enough and the target shifts: 1000 becomes 2000, then 3000, and beyond. Each round, the number moves a little faster. HOW IT WORKS Stop the number as close to 1000 as you can: - 990–994 or 1006–1010 → Good (+2 points) - 995–999 or 1001–1005 → Great (+5 points) - Exactly 1000 → Perfect! (+10 points) Miss the zone entirely? Game over. How many rounds can you survive? FEATURES One-tap gameplay — easy to learn, hard to master Escalating challenge — targets and speed increase as you progress High score tracking — compete against your own best Soothing music and clean visuals — relaxing yet intense Instant restart — get back in the zone immediately Perfect for a quick break or a long obsession. Challenge your friends to beat your highest number and score. Do you have what it takes to HIT 1000?
Trouble Rubber
Navigate a challenging game by switching between two poles to avoid obstacles and collect diamonds. This unique experience is designed to be exciting and engaging for players seeking a difficult but rewarding challenge.
- Obstacle avoidance
- Diamond collection
- Pole switching mechanic
- Exciting gameplay
- Challenging levels
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Get ready for an extraordinary experience. Avoid obstacles and collect diamonds by changing the places you hold between the two advancing poles. This kind of experience will excite you. We wish you pleasant games.
Screenshots
Verdict
The clearest difference is rating: HIT 1000 at 5.0 against Trouble Rubber's 3.7. HIT 1000 also leads on ads (none vs shown) and monetization model (free vs ad-supported). Trouble Rubber's advantage is update cadence (every 17 months vs every 37 months) and ratings volume (3 vs 1). On price, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
HIT 1000 holds the better App Store score, 5.0 against 3.7. Both are backed by a comparable volume of ratings — 1 and 3 respectively.
HIT 1000 ships an update every 37 months, Trouble Rubber every 17 months. Both last shipped on October 24, 2026.
| Parameter | HIT 1000 | Trouble Rubber |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | 3.7 (3 ratings) |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 1 | 3 — better |
| Update frequency | Every 37 months | Every 17 months — better |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | Free — better | Ad-supported |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 12.0 — better |
| Further details — not scored | ||
| Size | 88 MB | 71 MB |
| Age rating | 4+ | 4+ |
| Developer | CHIAM JACK KEN | omer cetin |
Customer experience
HIT 1000
Trouble Rubber
In-app purchases
HIT 1000
No in-app purchases
Trouble Rubber
No in-app purchases









