Jelly Shift Obstacles vs Canvas Run
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Jelly Shift Obstacles
Control a player's size by holding and moving your finger up or down on the screen. Navigate through obstacles by adjusting your scale.
- Finger-based scaling control
- Obstacle navigation
- Simple gameplay mechanics
- Single-player experience
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Hold and move your finger up-down on the screen to scale the player.
Canvas Run
Navigate through levels by expanding your canvas. Enjoy addictive gameplay with simple, intuitive controls.
- Expand canvas to clear levels
- Easy slide controls
- Addictive gameplay mechanic
- Progress through levels
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Make your way through level by creating bigger canvas! Slide easy-to-learn controls with addictive gameplay mechanic!
Screenshots
Verdict
The clearest difference is rating: Canvas Run at 4.5 against Jelly Shift Obstacles's 1.0. Canvas Run also leads on ratings volume (33K vs 3). Jelly Shift Obstacles's advantage is in-app purchases (none vs 1) and ads (none vs shown). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Canvas Run sells 1 one-off in-app purchase. Jelly Shift Obstacles asks for nothing beyond the download.
Canvas Run holds the better App Store score, 4.5 against 1.0. That said, the two scores are not equally well evidenced: Canvas Run has 33K ratings behind it against 3, so its average is the more settled of the two.
| Parameter | Jelly Shift Obstacles | Canvas Run |
|---|---|---|
| Price | Free | Free |
| Rating | 1.0 (3 ratings) | 4.5 (33K ratings) — better |
| Positive reviews | — | 29.3% of reviews |
| Number of ratings | 3 | 33K — better |
| Update frequency | — | Fortnightly |
| Ads | No — better | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 9.0 — better | 14.0 |
| Further details — not scored | ||
| Size | 66 MB | 263 MB |
| Age rating | 4+ | 12+ |
| Developer | Francesc Navarro Machio | Voodoo |
Customer experience
Jelly Shift Obstacles
Canvas Run
Bugs and requests
Jelly Shift Obstacles
Not enough reviews yet to summarise bugs or requests.
Canvas Run
Reported bugs
3 issues- Camera glitches and falls through the map
- Game freezes and crashes
- Inconsistent ball count reductions
Requested features
4 requests- Ability to spend gems on upgrades or customization
- Offline play mode
- More obstacles and challenges
- Clearer progression and scoring system
In-app purchases
Jelly Shift Obstacles
No in-app purchases
Canvas Run
- No Ads$2.99
Questions
Is Jelly Shift Obstacles free?
Is Canvas Run free?
Which has better reviews, Jelly Shift Obstacles or Canvas Run?
Do Jelly Shift Obstacles or Canvas Run have ads?
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