Comparison

車掌Sim 地下鉄編 vs RTO

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

車掌Sim 地下鉄編

Become a metro train conductor in a bustling city. Manage train doors, ensure passenger safety, and signal the driver to depart on time. Aim for smooth and safe daily operations.

Highlights
  • Door opening and closing
  • Passenger safety checks
  • Departure signaling
  • Station stop positioning
  • Smooth operations simulation
Features
Read full description

ここは大都市を走る、メトロ金座線。4両編成の電車が毎日たくさんのお客様を乗せて走っています。このゲームでは、車掌さんになってドアの開け閉めなどをし、安全が確認出来たら電車を発車させます。安全に運行を目指して、日々の運行を支えよう。 [操作方法] ・駅についたら、停止位置範囲内に入ったかどうかを確認して、ドアを開けよう。 ・乗降が完了し、出発信号が点灯したらドアを閉めよう。人を挟まないように注意しよう。ホームドアは自動的に閉まります。 ・ドアランプが消え、ホームドアと電車の間に人がいなかったら、ブザーを押して運転士に出発合図を送ろう。

About

RTO

Features
Read full description

Continue takeoff, or reject it? Read the instruments, make your decision, and follow it through. RTO is a small aviation simulation about rejected takeoff. Watch airspeed, both engines, alerts, and the remaining runway. Maintain thrust to continue, or return it to idle when you decide to stop. Thrust, brakes, and reverse. Set power with a vertical thrust lever, then release the parking brake to start the roll. Available RTO autobraking activates during a high-speed rejection. For a low-speed rejection or an autobrake fault, hold BRAKE to slow down. Select reverse from the engines that can provide it. Your inputs affect acceleration and stopping margin. Judge what you can see. Distinguish a brief isolated vibration from persistent, rising vibration or thrust loss. Mild vibration subsides; assess stronger vibration alongside thrust and other indications. Rejecting for observed vibration before V1 is respected even if it later subsides. V1 and stopping margin are assessed separately. Check N1, N2, EGT, oil pressure, fuel flow, vibration, and acceleration alongside the alerts. Flights include fire, thrust loss, self-recovering surge, airspeed disagreement, low acceleration, and hot brakes. The review uses the indications and speed visible at your decision. Each flight varies. Surface, loading, runway length, V1, event timing, the affected engine, and progression can change. Choose a practice scenario or retry the same flight to compare decisions. Scenario selection weights - No fault: 10% - Manageable minor indications: 27.5% - Serious events before V1: 37.5% - Serious events after V1: 25% Game selection weights, not real fault rates or play results. Small samples vary; practice scenarios are excluded. After stopping, assess the cabin. Read cabin and exterior reports, then choose to keep passengers seated or order evacuation. Stop fuel on both engines before evacuation; select Both to stop them together. An earlier evacuation instruction is recorded as a shutdown-order mistake. Known smoke lets you act without waiting for a full report or fire extinction. Respond after positive climb. Serious engine indications unlock controls after two seconds of stable thrust and airspeed. Normal flights keep five seconds of initial climb. Pitch is automatic. Select Both, Left or Right above the lever or tap an engine. Reduce the affected side while maintaining the other engine. If serious indications remain at idle, tap to stop fuel. Fuel stays off for the flight. After the response, five seconds of stable flight are checked; an incomplete check is reflected in the review. For fire, the same button becomes Fire agent after fuel stop. Two bottles are shared and released one at a time. In the game, 75% of fires need one bottle and 25% need two. Fuel stop alone does not extinguish fire. Review the decision and its result. Takeoff decision, engine response, and cabin instruction are assessed separately. A sound decision to continue can still leave an engine response incomplete. Review your decision speed against V1, when serious indications became visible, and the runway remaining at the stop. Indications that appeared after your stop decision are identified separately. Read the recorded inputs, then retry the same flight or move on. Engine rotation, oil pressure and sound respond to shutdown and airflow. Screen cues support muted play. iPhone is portrait-only; iPad supports both orientations. The interface adapts to both iPhone Duo displays. Free, with no advertising or in-app purchases. Available in Japanese, American English, and British English. Aircraft performance, faults and evaluation use a fictional game model, not real-world procedures, performance data or flight training. Fuel stop and fire agent release are simplified. The game covers thrust, braking, cabin instructions after stopping and initial engine response. Airborne cabin procedures, navigation and landing are outside its scope.

Screenshots

車掌Sim 地下鉄編4 screens
RTO4 screens

Verdict

The call

The clearest difference is in-app purchases: RTO at none against 車掌Sim 地下鉄編's 2. RTO also leads on ads (none vs shown) and update cadence (every 8 days vs every 2 months). 車掌Sim 地下鉄編's advantage is iOS requirement (12.0 vs 17.0). On price and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. 車掌Sim 地下鉄編 sells 2 one-off in-app purchases. RTO asks for nothing beyond the download.

UpkeepUpdate frequency

車掌Sim 地下鉄編 ships an update every 2 months, RTO every 8 days. The most recent releases landed on November 3, 2026 and October 31, 2026 respectively.

Scorecard4 real differences · 6 level
車掌Sim 地下鉄編 versus RTO: the parameters behind the verdict, then further details
Parameter車掌Sim 地下鉄編RTO
PriceFreeFree
Rating5.0 (1 ratings) — better—
Positive reviews80.0% of reviews—
Number of ratings1 — better—
Update frequencyEvery 2 monthsEvery 8 days — better
AdsYesNo — better
In-app purchasesYesNo — better
MonetizationFree with in-app purchases—
DevicesiPhone, iPodiPhone, iPad
Requires iOS12.0 — better17.0
Further details — not scored
Size152 MB3 MB
Age rating17+4+
DeveloperHiromi HakozakiMasato Furushima

In-app purchases

2 purchases

車掌Sim 地下鉄編

One-time2
  • 広告なしプレイ$1.99
  • ポイントが必要なステージと車両を開放$1.99
None

RTO

No in-app purchases

Questions

Is 車掌Sim 地下鉄編 free?
車掌Sim 地下鉄編 is free to download, with in-app purchases available.
Is RTO free?
RTO is free to download, with no in-app purchases.
Do 車掌Sim 地下鉄編 or RTO have ads?
車掌Sim 地下鉄編 shows ads; RTO does not.
Which is updated more often, 車掌Sim 地下鉄編 or RTO?
車掌Sim 地下鉄編 ships an update every 2 months, and RTO every 8 days. Most recently, 車掌Sim 地下鉄編 was updated on November 3, 2026 and RTO on October 31, 2026.

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