Pull vs Flip Bounce
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Pull
Test your strength and agility in this challenging game. Master the salmon ladder and pull-up your way to becoming the ultimate ninja warrior. It's easy to learn but offers a significant challenge to master.
- Salmon ladder challenge
- Ninja warrior simulation
- Strength and agility testing
- Easy to learn
- Hard to master
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Are you a real warrior? Can you beat the salmon ladder? Easy to learn, hard to master. Have fun and pull-up your way to the top!
Flip Bounce
Control a character by holding to flip and bouncing your way to victory in this unique racing game. Experience satisfying haptic feedback as you play. New content is planned for future updates.
- Hold to flip mechanic
- Bounce to victory
- Haptic feedback
- No ads
- New content coming soon
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Hold to flip and bounce to the victory! -No Ads -Haptic effect -More coming soon!
Screenshots
Verdict
The clearest difference is review sentiment: Flip Bounce at 100% against Pull's 64%. Flip Bounce also leads on in-app purchases (none vs 1) and rating (5.0 vs 4.7). Pull's advantage is ratings volume (2.4K vs 7). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Pull sells 1 one-off in-app purchase. Flip Bounce asks for nothing beyond the download.
Flip Bounce holds the better App Store score, 5.0 against 4.7. That said, the two scores are not equally well evidenced: Pull has 2.4K ratings behind it against 7, so its average is the more settled of the two. Written reviews point the same way: 64% of Pull's written reviews are positive against 100% of Flip Bounce's.
| Parameter | Pull | Flip Bounce |
|---|---|---|
| Price | Free | Free |
| Rating | 4.7 (2.4K ratings) | 5.0 (7 ratings) — better |
| Positive reviews | 64.0% of reviews | 100.0% of reviews — better |
| Number of ratings | 2.4K — better | 7 |
| Update frequency | Every 4 weeks | — |
| Ads | Yes | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Ad-supported — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12.0 | 9.0 — better |
| Further details — not scored | ||
| Size | 119 MB | 113 MB |
| Age rating | 9+ | 9+ |
| Developer | Pepi Pepi Pepi SL | Dan Lespect |
Customer experience
Pull
Flip Bounce
Bugs and requests
Pull
Reported bugs
2 issues- App crashes on launch
- Falling through platforms
Requested features
2 requests- Add more levels and make the game harder
- Implement character customization and muscle growth
Flip Bounce
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Pull
- Remove Ads$2.99
Flip Bounce
No in-app purchases
Questions
Is Pull free?
Is Flip Bounce free?
Which has better reviews, Pull or Flip Bounce?
Do Pull or Flip Bounce have ads?
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