Pull vs OOrbit
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Pull
Test your strength and agility in this challenging game. Master the salmon ladder and pull-up your way to becoming the ultimate ninja warrior. It's easy to learn but offers a significant challenge to master.
- Salmon ladder challenge
- Ninja warrior simulation
- Strength and agility testing
- Easy to learn
- Hard to master
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Are you a real warrior? Can you beat the salmon ladder? Easy to learn, hard to master. Have fun and pull-up your way to the top!
OOrbit
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Catch the gravity. Release at the perfect moment. Travel from planet to planet across infinite space. OOrbit is a minimalist one-tap arcade game where physics meets reflex. Your ship orbits each planet — tap to launch, drift, and catch the next planet's pull. Miss the timing, and you drift into the void forever. How far can you travel? ▸ FEATURES - One-tap gameplay — easy to learn, brutal to master - Endless procedural universe — no two runs alike - 11 unique spaceships, from humble Shuttle to legendary No Space-Time - Daily rewards with streak system — claim every day for bigger bonuses - Missions with multi-tier goals — chase 100+ planet streaks and more - Random Skin Mode — let fate pick your ride - Offline play — orbit anywhere, no connection needed - Smooth haptic feedback and original cosmic soundtrack ▸ STARS & SKINS Collect stars during your runs to unlock new ships in the shop. From the steady satellite hum of Spotnik to the impossible Falcon, every ship is a milestone. ▸ FOR EVERY ASTRONAUT OOrbit is free to play, designed for short sessions, optimized for one hand. The longer you stay alive, the wider the gaps and the smaller the safe zones — but the bigger the glory. Made by an indie developer for everyone who looks up and wonders what's beyond the next planet. Tap. Release. Survive.
Screenshots
Verdict
The clearest difference is update cadence: OOrbit at daily against Pull's every 4 weeks. Pull's advantage is iOS requirement (12.0 vs 15.6). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Pull sells 1 one-off in-app purchase and OOrbit sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Pull ships an update every 4 weeks, OOrbit daily. The most recent releases landed on October 25, 2026 and October 24, 2026 respectively.
| Parameter | Pull | OOrbit |
|---|---|---|
| Price | Free | Free |
| Rating | 4.7 (2.4K ratings) — better | — |
| Positive reviews | 64.0% of reviews | — |
| Number of ratings | 2.4K — better | — |
| Update frequency | Every 4 weeks | Daily — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 12.0 — better | 15.6 |
| Further details — not scored | ||
| Size | 119 MB | 48 MB |
| Age rating | 9+ | 4+ |
| Developer | Pepi Pepi Pepi SL | Michele Tarantino |
Bugs and requests
Pull
Reported bugs
2 issues- App crashes on launch
- Falling through platforms
Requested features
2 requests- Add more levels and make the game harder
- Implement character customization and muscle growth
OOrbit
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Pull
- Remove Ads$2.99
OOrbit
- Remove Ads$3.99
Questions
Is Pull free?
Is OOrbit free?
Do Pull or OOrbit have ads?
Which is updated more often, Pull or OOrbit?
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