Stick and Split vs Trugs Get It
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
Stick and Split
This educational game helps children master multiplication and division facts through engaging gameplay. It encourages deeper thinking about mathematical concepts rather than rote memorization, reducing anxiety and improving retention. Multiple profiles and progress tracking make it ideal for families.
- Teaches multiplication and division facts
- Encourages deeper mathematical thinking
- Over 300 levels
- Supports up to four child accounts
- Progress tracking and level overview
- Advice for parents
Read full descriptionHide full description
Stick and Split is a deceptively simple, addictive game. What makes it so special is that while children play, they learn and practice their times tables, often without even realizing it. Research shows that the more you think about something, the more likely you are to remember it. Most times tables games ask children to answer simple questions like "What is 3 x 6?" many, many times. The problem with this approach is that it aims to get children to answer with the minimum of thought, so it's no wonder they have to answer thousands of times before they remember. Many get bored and switch off before the memory sticks. Some get anxious when they don't know the answers, and research also shows that feeling anxious is not a great way to make memories. Stick and Split has been carefully designed to encourage children to think much more about multiplication and division facts. There are no right or wrong answers, so it won't cause anxiety. Instead, children are constantly thinking about what to do next. The more they think, the more they remember. Reasons you'll love Stick and Split: • Incredibly simple gameplay: you'll learn how to play in a minute • But with over 300 levels, you'll find there is so much to it • Covers times tables up to 12 x 12, and division • Encourages children to think about what multiplication and division really mean, rather than blindly "learning their times tables" • Comes with advice for grown-ups supporting a child using the game • Stats show how much each child has played • An overview of all the levels shows exactly what each child has done, and lets them jump to a level that suits them • A solid mathematical basis underpins the game • You won't find a more cost-effective way to keep children thinking about numbers for hours • Up to 4 players on the same device • No ads and no in-app purchases; links to the App Store sit behind a grown-ups' check Made by NumberClub, whose math games are used in hundreds of schools.
Trugs Get It
Read full descriptionHide full description
Get It is one of the trugs card games, Teach Reading Using Games, and it turns phonics practice into a guessing game children actually want to play. Every card lies face down, but its colour and shape are showing, and the Master Card lists the words, four in each colour. So a player always knows which four the hidden card could be. They read those four, choose the one they think it is, and turn the card over to find out. That small act of choosing is the whole trick. A player cannot pick without reading all four words first, so every turn is four words decoded, not one. Guessing is not a shortcut. It is the reason the reading happens, and it is what Teach Reading Using Games means in practice. HOW IT PLAYS Look at the colour and shape on the top card. The matching Master Card column lights up with the four words it could be. Read them, say your choice aloud and tap it. Your opponent guesses too, then the card turns over and everyone reads the word. Guessed right? You keep the card. If nobody got it, it goes to the bottom of the pack to come round again: repetition arriving without anyone insisting on it. Tap the card to deal the next one. When the pack runs out, whoever holds the most cards wins the stage. Both players guess the same card, so it is a race to read, not a wait for a turn. BUILT ON THE TRUGS PROGRAMME Every word comes from the trugs programme, structured, systematic synthetic phonics chosen by thousands of schools. Words are strictly decodable and introduced in a fixed order, so a child only ever meets sounds they have already been taught. Nothing is guessed from context or memorised as a shape. FIFTEEN STAGES, THREE LEVELS, 476 WORDS Level 1, Foundation, Stages 1 to 5: CVC words, initial blends, final clusters, two-syllable words, r-controlled vowels. cat, stop, lamp, rabbit Level 2, Vowel Power, Stages 6 to 10: split digraph, vowel digraphs ai oa ee and oo ow oi, two syllables with digraphs, three-syllable words. cape, rain, moon, raindrop Level 3, Advanced, Stages 11 to 15: soft c, soft g, consonant plus le, four-syllable words, suffixes and endings. city, giant, table, information Each stage holds 32 words in four colour groups and every game deals sixteen, so a child who replays a stage meets the same sounds in new words. Across the fifteen stages there are 476 distinct words, every one recorded. FEATURES 15 stages of carefully sequenced decodable words, 476 in total Clear spoken audio, recorded in British English, for every word Play against Trug the robot, or two players sharing one device Six avatars to choose from Stage notes written three ways, for child, parent and teacher Large, high-contrast type chosen for readability No timers, no rush, take as long as a word needs Short games that finish before attention runs out Works offline WHO IT IS FOR Children learning to read, and children who need more repetition than a classroom day allows. Older struggling readers who want practice. Parents supporting reading at home, and teachers, tutors and assessors who already use trugs. THE PERSON BEHIND TRUGS trugs was created by Joanna Jeffery MBE, a dyslexia specialist and teacher of more than thirty years. Looking for the best way to teach children to read, she kept arriving at the same observation: children want to enjoy the process. So she put the professional side of decoding print together with the fun of playing cards, and trugs was the result. FROM SENSORY APP HOUSE We build assistive technology for people who find reading hard. Get It comes from the same team as the trugs card range and covers the same stages in the same order. PRIVACY No accounts. No sign-in. No adverts. No data collected, nothing leaves the device.
Screenshots
Verdict
Stick and Split and Trugs Get It are too close to call on the numbers: across 5 compared parameters — price, ads, in-app purchases and device support among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Stick and Split costs $2.99 and Trugs Get It $2.99 up front. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Stick and Split | Trugs Get It |
|---|---|---|
| Price | $2.99 | $2.99 |
| Rating | 4.8 (11 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 11 — better | — |
| Update frequency | Every 2 months | — |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 14.0 — better |
| Further details — not scored | ||
| Size | 16 MB | 10 MB |
| Age rating | 4+ | 4+ |
| Developer | NumberClub | Sensory App House Ltd |
In-app purchases
Stick and Split
No in-app purchases
Trugs Get It
No in-app purchases
Questions
Is Stick and Split free?
Is Trugs Get It free?
Do Stick and Split or Trugs Get It have ads?
Other comparisons















