Hypastorm vs Dockit Rocket
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Hypastorm
Engage in fast-paced, physics-based twin-stick action in a distant future arena. Shoot, bounce, and strategically use environmental elements to overcome challenges and achieve victory. Collect medals to level up your craft and unlock achievements.
- Physics-based twin-stick action
- Over 25 challenging levels
- Medal collection for leveling up
- Jump, bounce, and plasma gun combat
- Full game controller support
- Game Center achievements and leaderboards
- Universal purchase across Apple devices
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A fast, physics based, twin stick indie game. In a distant future, take your craft and enter the arena to shoot and bounce your way to victory and glory. • Over 25 levels designed with increasing difficulty and challenges to solve. • Collect medals after eliminating drones to level up your craft. • Jump, bounce and use your plasma gun to beat each level. • Full support for game controllers. • Eliminate all the drone spawners in a level to reach victory. • Drones won't hurt you, so use them to jump higher. • Their bullets will hurt you though. • Jump on walls to get higher, also an air based double jump is possible before hitting the ground. • Sit on top of a spawner too long and it will push you away. Use that to your advantage to solve some levels. • Game Center achievements and high score leaderboard. • Universal purchase, enjoy the game across iOS, iPadOS, macOS and tvOS.
Dockit Rocket
Engage in a challenging arcade-style game with procedurally generated levels. Choose from specialized rockets to enhance your gameplay and discover new challenges every hour.
- One-touch gameplay
- High-score chaser
- Endless arcade experience
- Procedurally generated levels
- Seven specialized rockets
- Hourly unique level generation
- QR code level scanner
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"I've been getting pretty good at Dockit Rocket; it really helped once I figured out my playing style and bought the right rocket for my style. Also, when I approached the game more as an actual arcade game, which requires effort and concentration, I started to really enjoy it." - Davy "This is a stunningly polished, beautiful colored and well presented homage to old arcade times. Really, such a outstanding work of a single Dev where you see and feel how much love and thoughts he put in. Congrats!" - Qwertz555 "One of the hardest games for me. I really like the graphics and the arcade feel." - Jayg2015 "Holy cow this game is hard. Really liking the style of it!" - RossmanBrothersGames Docket Rocket is a one-touch, high-score-chaser, endless-arcade, procedurally generated, extravaganza. Features: - Choose from seven specialized rockets to amp up your game-play. - A brand-new level is created every hour, it's exactly the same one for everyone world-wide, regardless of location or device. - Features a barcode/QR code scanner that generates a unique level; scan as many as you like for an endless supply of content.
Screenshots
Verdict
The clearest difference is update cadence: Hypastorm at every 3 weeks against Dockit Rocket's every 3 months. Hypastorm also leads on device support (5 vs 3). On price, rating, ratings volume and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Hypastorm costs $0.99 and Dockit Rocket $0.99 up front. Neither carries in-app purchases, so what you see is what you pay.
On the App Store both sit at effectively the same score — 5.0 for Hypastorm against 5.0 for Dockit Rocket. Both are backed by a comparable volume of ratings — 2 and 3 respectively.
Hypastorm ships an update every 3 weeks, Dockit Rocket every 3 months. The most recent releases landed on June 4, 2026 and August 27, 2026 respectively.
| Parameter | Hypastorm | Dockit Rocket |
|---|---|---|
| Price | $0.99 | $0.99 |
| Rating | 5.0 (2 ratings) | 5.0 (3 ratings) |
| Number of ratings | 2 | 3 — better |
| Update frequency | Every 3 weeks — better | Every 3 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Paid |
| Devices | iPhone, iPad, iPod, Mac, Apple TV — better | iPhone, iPad, iPod |
| Requires iOS | 13.4 — better | 13.6 |
| Further details — not scored | ||
| Size | 26 MB | 8 MB |
| Age rating | 4+ | 4+ |
| Developer | Bitbebop Company Limited | Danny Bliss |
Customer experience
Hypastorm
Dockit Rocket
In-app purchases
Hypastorm
No in-app purchases
Dockit Rocket
No in-app purchases









