I Can Paint vs Canvas Run
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
I Can Paint
Unleash your inner artist with this digital painting application. Explore a variety of colors and tools to create unique artwork. Perfect for casual creativity and artistic exploration.
- Digital painting tools
- Color exploration
- Creative art creation
- User-friendly interface
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Canvas Run
Navigate through levels by expanding your canvas. Enjoy addictive gameplay with simple, intuitive controls.
- Expand canvas to clear levels
- Easy slide controls
- Addictive gameplay mechanic
- Progress through levels
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Make your way through level by creating bigger canvas! Slide easy-to-learn controls with addictive gameplay mechanic!
Screenshots
Verdict
The clearest difference is in-app purchases: I Can Paint at none against Canvas Run's 1. I Can Paint also leads on review sentiment (46% vs 30%) and ratings volume (113K vs 35K). Canvas Run's advantage is update cadence (fortnightly vs every 2 months). On price, rating, ads and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Canvas Run sells 1 one-off in-app purchase. I Can Paint asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 4.6 for I Can Paint against 4.5 for Canvas Run. Both are backed by a comparable volume of ratings — 113K and 35K respectively. Written reviews are what separate them: 46% of I Can Paint's written reviews are positive against 30% of Canvas Run's.
I Can Paint ships an update every 2 months, Canvas Run fortnightly. Both last shipped on November 8, 2026.
| Parameter | I Can Paint | Canvas Run |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (113K ratings) — better | 4.5 (35K ratings) |
| Positive reviews | 46.1% of reviews — better | 29.5% of reviews |
| Number of ratings | 113K — better | 35K |
| Update frequency | Every 2 months | Fortnightly — better |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Free with in-app purchases | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 12 — better | 14.0 |
| Further details — not scored | ||
| Size | 163 MB | 263 MB |
| Age rating | 12+ | 12+ |
| Developer | Coco Play | Voodoo |
Customer experience
I Can Paint
Canvas Run
User reviews
I Can Paint
From 113K App Store ratingsWhat we love
- 🎨 Satisfying painting experience
- 👍 Relaxing and calming gameplay
- 💡 Potential for creative freedom
- 🎨 Ability to customize colors and canvases
Room to improve
- 🤬 Excessive advertisements
- 🔁 Repetitive and limited gameplay
- 🔧 Bugs and glitches affecting user experience
- 🔒 Lack of save/gallery feature for paintings
Canvas Run
From 35K App Store ratingsWhat we love
- 🎨 Satisfying and relaxing gameplay
- 🕹️ Fun and addictive
- 💎 Gems collected
- 🌈 Colorful visuals
Room to improve
- 📺 Too many ads
- 🔓 Requires internet connection to play
- 🔍 Unclear purpose of gems
- 🔻 Unfair ball reduction mechanics
- 🐛 Glitches and bugs
Bugs and requests
I Can Paint
Reported bugs
4 issues- Painting lines not finishing properly
- Ads not loading or getting stuck
- Painting progress reset after updates
- Inconsistent loop/layer limits across levels
Requested features
4 requests- Sandbox/free-play mode with unlimited loops
- Ability to choose paint colors and canvas freely
- Gallery to save and view past paintings
- Option to disable ads or pay for ad-free version
Canvas Run
Reported bugs
3 issues- Camera glitches and falls through the map
- Game freezes and crashes
- Inconsistent ball count reductions
Requested features
4 requests- Ability to spend gems on upgrades or customization
- Offline play mode
- More obstacles and challenges
- Clearer progression and scoring system
In-app purchases
I Can Paint
No in-app purchases
Canvas Run
- No Ads$2.99









