GivePlay vs Decentr Browser
Price, ratings, monetisation and update history for both apps, side by side — with what reviewers say about each.
GivePlay
This platform allows users to create and participate in fun challenges, offering automated rewards for completion. It's designed to boost engagement, productivity, and good deeds for individuals, families, businesses, and marketers.
- Peer-to-peer challenges
- Automated reward disbursement
- Team creation and private challenges
- Customizable challenges for various goals
- Global challenges for all users
- Business and marketing use cases
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Overview Spur engagement, productivity, and human goodness in as little as 30 seconds. GivePlay is a peer-to-peer incentives and rewards platform. It enables anyone to incentivize others to do something by creating engaging fun challenges, followed by the disbursement of automated rewards. GivePlay is design-driven, mobile-first, fast, fair, transparent, and error-free. Design Driven GivePlay is a design-driven mobile-first product. It is one of the most beautifully designed, fast, and intuitive incentives and rewards technology that is accessible and usable by anyone at any place. GivePlay is for Everybody Individuals can motivate themselves by taking on challenges created by anyone on the GivePlay global team. Families and friends can create private teams and incentivize each other to achieve personal goals, complete tasks, or simply take on some fun challenges launched by others. Businesses can leverage GivePlay’s automated reward disbursement to either incentivize employees or galvanize evangelists. Business Use Case Team Leaders FAIR • AUTOMATED • REWARDING Team leaders can quickly create many challenges that incentivize team members to engage, compete, and win. For instance, a team leader can quickly launch a challenge to boost productivity with automated rewards disbursement and switch it up the next day with fun challenge incentivizing personal development such as health and fitness. And on Friday afternoons, the team leader can launch fun happy hour trivia challenges that foster engagement. Fair, automated, and rewarding. Marketers TAILORED • TRANSPARENT • ENGAGING Marketers can galvanize brand evangelists and foster new ones by creating challenges that are tailored to create brand recognition, awareness, and engagement. GivePlay will automatically track participant entries against winning parameters set by the marketer and automatically reward winners. For instance, instead of raffles for giveaways in trade shows, marketers can launch brand-specific challenges that foster engagement and network effect in exchange for giveaways. Tailored, transparent, and engaging. Personal Use Case Families and Friends EASY • FUN • FAST Families and Friends can create teams, invite members, launch custom p2p challenges, and motivate each other to accomplish a goal. For instance, parents can incentivize their kids by creating fun challenges out of tasks or small goals through automated rewards disbursement upon completion. Friends can motivate each other to work on personal goals with engaging challenges and reward each other for their achievements. When socializing, they can create trivia challenges to spur engagement. Easy, fun, and fast. Everyone INTUITIVE • ACCESSIBLE • SOCIAL By default, anyone with a GivePlay account is a member of the global GivePlay team. Therefore, they can create and participate in all global challenges without having to set up or join any other team. For instance, if you are in the mood for random acts of kindness, you can create a challenge for any amount on GivePlay Global Team that all members can participate and win, while you participate and win when others do so. And thus, we can all spread human goodness. Intuitive, accessible, and social. Conclusion GivePlay has something for everyone because it strives to tap into traits that are fundamental to all humans—incentive salience. Incentive salience is the cycle of motivation that is driven by a potential reward and the experience of a reward that drives motivation. While the motivation or reward could be derived from either giving or receiving, the team at GivePlay believes that all human beings are wired to be givers.
Decentr Browser
This browser offers exceptional speed and reliability. It allows users to earn cryptocurrency by sharing their data, which is stored securely on the blockchain. Sync your browsing experience across multiple devices to continue earning.
- Remarkable speed and reliability
- Earn cryptocurrency for user data
- Data stored on blockchain
- Cross-device syncing
- Access account on any device
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Decentr browser is all about remarkable speed and reliability. Browse to earn. Get paid for the user data that Decentr browser values and stores in blockchain. Sync Decentr across devices. When you sign in to Decentr, it syncs across the devices, so that you can get an access to your Decentr account and get paid for browsing on whatever device you are on.
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Verdict
The clearest difference is rating: GivePlay at 5.0 against Decentr Browser's 4.4. GivePlay also leads on update cadence (every 9 days vs every 3 months) and iOS requirement (12.0 vs 15.0). Decentr Browser's advantage is ratings volume (33 vs 5). On price, ads, in-app purchases and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
GivePlay holds the better App Store score, 5.0 against 4.4. That said, the two scores are not equally well evidenced: Decentr Browser has 33 ratings behind it against 5, so its average is the more settled of the two.
GivePlay ships an update every 9 days, Decentr Browser every 3 months. The most recent releases landed on October 4, 2026 and October 24, 2026 respectively.
| Parameter | GivePlay | Decentr Browser |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (5 ratings) — better | 4.4 (33 ratings) |
| Positive reviews | — | 71.4% of reviews |
| Number of ratings | 5 | 33 — better |
| Update frequency | Every 9 days — better | Every 3 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Free | Free |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 12.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 68 MB | 164 MB |
| Age rating | 12+ | 17+ |
| Developer | GivePlay Inc | Nikita Anikeev |
Customer experience
GivePlay
Decentr Browser
In-app purchases
GivePlay
No in-app purchases
Decentr Browser
No in-app purchases









