1 vs P.U.L.S.E.
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
1
This story-driven game puts you in charge of a superhero hotline. Your advice to heroes and villains will determine the fate of a dystopian future, filled with dark humor and thrilling subplots.
- Story-driven gameplay
- Interactive audio-drama
- Superhero and villain advice
- Dark humor and drama
- Unique playthroughs
- Cinematic sound design
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1-800 SUPER // The crisis hotline for helpless heroes and vicious villains. A story-driven game for iOS. Your advice will lead to peace and freedom or to mayhem and chaos! *** Nominated for "Best Sound" at German Developer Innovation Prize 2020! *** *** More than 15 English and German speakers, 20+ superheroes and villains, thrilling subplots & an exciting story. All served up with a lot of dark humour, cinematic sound design and an original ambient soundtrack. *** ABOUT As a hotline operator for 1-800 SUPER you are giving advice to superheroes and villains, which are coping with everyday problems, as well as questions of life and death. 1-800 SUPER plays like an interactive audio-drama: You accept calls and messages from your clients, listen to them complaining about their lives or give them urgent advice in the middle of a fight with their arch-nemesis. You also follow the heroes’ and villain’s social media feeds and collect information about all these quirky characters inhabiting the game world - who knows what it will be good for…? STORY The story of 1-800 SUPER takes place in a dystopian future in the year 2056, similar to ours but humorously exaggerated. The tone of the plot shifts between dark comedy and drama and is generally inspired by classic superhero narratives: Melancholic vigilantes and explosive supervillains fight for their very own goals with and against each other, while the player learns to be the puppet master that makes major decisions in the background. SCOPE 1-800 SUPER follows a lovingly crafted main plot with the length of a feature film. The side-events and social media feeds that accompany this story are randomly selected and recombined and make every playthrough unique. This game was funded by the Medienboard Berlin-Brandenburg. *** Optimal performance on iPhone 6S and above. *** *** Not optimised for iPad but tested on iPad (6th Generation) ***
P.U.L.S.E.
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Every story is yours alone. P.U.L.S.E. — Prophecy Unveiling Lost Spectral Entropy — is an AI-driven narrative RPG set across the shadowed cities of the 1920s. No two playthroughs are alike. Every passage of text, every atmospheric illustration, and every word of voice narration is generated in real-time, crafting a cosmic horror tale that exists only for you. SPIN THE REELS OF FATE Your destiny begins with three spinning reels — a slot machine selects your Location, Profession, and the Eldritch Entity that stalks you. A jazz musician in Prague hunted by something that lives in mirrors. A war photographer in Shanghai pursued by a god that devours memory. The combinations are endless. A LIVING STORY An AI Game Master weaves your narrative through an 8-stage Story Circle. Make choices. Type your own actions. Investigate, flee, fight, bargain with things that should not exist. The story responds to everything you do — there are no pre-written paths. FULL VOICE NARRATION Every word is spoken aloud by an on-device narrator whose voice shifts with the mood — measured calm in quiet moments, rising panic as the entity draws near. No internet required for voice. ATMOSPHERIC ART Each scene generates a unique ink-wash illustration in the style of 1920s noir photography. Watch the world materialise as you read. THE ENTITY HUNTS YOU As turns pass, the eldritch presence grows stronger. Subtle wrongness becomes undeniable horror. Your Vigor and Sanity erode. Will you uncover the truth and survive — or join the ranks of the Silent Extinction? SILENT EXTINCTION Death is not a game-over screen. It is a period newspaper obituary. A commitment notice to an asylum. A name forgotten by everyone who knew it. FEATURES • Fully AI-generated narrative — every playthrough is unique • On-device voice narration with emotion-driven pacing • AI-generated atmospheric illustrations every scene • 8-stage Story Circle with discovery-driven progression • Free-text input — type any action you can imagine • Dual health system: Vigor (body) and Sanity (mind) • Shareable story card at game end with AI-written summary • 1920s Art Deco interface design • No ads. No subscriptions. One purchase, endless stories. INSPIRED BY Call of Cthulhu, Arkham Horror, Disco Elysium, 80 Days, and the weird fiction of H.P. Lovecraft, Clark Ashton Smith, and Robert W. Chambers. Face the unknown. Spin the reels. Begin.
Screenshots
Verdict
The clearest difference is update cadence: P.U.L.S.E. at every 2 days against 1's every 6 weeks. P.U.L.S.E. also leads on price ($0.99 vs $2.99). 1's advantage is iOS requirement (15.6 vs 18.6). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
1 costs $2.99 and P.U.L.S.E. $0.99 up front. Neither carries in-app purchases, so what you see is what you pay.
1 ships an update every 6 weeks, P.U.L.S.E. every 2 days. The most recent releases landed on October 25, 2026 and October 19, 2026 respectively.
| Parameter | 1 | P.U.L.S.E. |
|---|---|---|
| Price | $2.99 | $0.99 — better |
| Rating | 4.1 (7 ratings) — better | — |
| Positive reviews | 77.8% of reviews | — |
| Number of ratings | 7 — better | — |
| Update frequency | Every 6 weeks | Every 2 days — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | — |
| Devices | iPhone, iPod | iPhone, iPad |
| Requires iOS | 15.6 — better | 18.6 |
| Further details — not scored | ||
| Size | 278 MB | 35 MB |
| Age rating | 17+ | 12+ |
| Developer | Pangolin Park GmbH | Suwitcha Sugthana |
In-app purchases
1
No in-app purchases
P.U.L.S.E.
No in-app purchases









