PunchZombie vs Auric
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
PunchZombie
Engage in a fast-paced zombie-slaying game that tests your reflexes. Flick your device in the direction of approaching zombies to defeat them and climb the global leaderboards. It's simple to learn but challenging to master.
- Fast-paced zombie combat
- Reflex-based flick controls
- Global leaderboard competition
- Easy-to-learn gameplay
- High-score challenges
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Punch them! Punch the zombies! Defeat the horde with lightning-fast reflexes! Be the quickest to strike and show off your skills! ■ How to Play ■■■■■■■■■■■■■■■■■■■■■■■■■■ Flick the button in the direction of the nearest zombie. It’s that simple — a fast-paced, easy-to-play game! Join the leaderboard! Compete with players around the world for the highest score!
Auric
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There’s a moment in every run when the screen fills with light, motion, and gold. Your aura hums. The next challenge is forty seconds away. You keep moving, collecting, and choosing. Magnet, or Power? Faster blades, or more of them? Auric: Eclipse is that moment, stretched out. A fast arcade bullet-heaven built for one thumb. Your abilities activate automatically. You move, collect gold, and choose what to upgrade. No menus during gameplay. No aiming. Just movement, timing, and builds that grow every minute. Wave after wave, the sky grows darker. Every coin strengthens your build. Every level changes the direction of the run. Every minute brings a new challenge with new patterns to learn. Hold on long enough and the eclipse breaks. INSIDE • 4 weapons, each upgradeable through 5 tiers • 6 passive stats — Magnet, Regen, Power, Speed, Heart, Luck • Dozens of build combinations every run • 4 enemy types — drifters, runners, tanks, shooters • A major challenge every 60 seconds with unique patterns • Endless scaling and persistent high scores • Fully offline on iPhone and iPad NOT INSIDE • Energy meters · timers · pay-to-win · forced ads • Interruptions during gameplay · pop-ups · Wi-Fi requirement • Battle passes · daily login screens · cluttered menus One optional rewarded ad per run — watch to continue from a difficult moment. That’s it. Auric: Eclipse is designed for phone-speed play. Two minutes between classes or thirty during a flight — same feeling. Jump in, learn, improve, repeat. The kind of game where “one more run” quietly becomes four. The eclipse keeps growing. Stay bright long enough to outlast it. — Genre: bullet-heaven · survivors-like · roguelite · arcade Controls: touch joystick (any thumb position) / WASD Age: 0+ · fantasy arcade action
Screenshots
Verdict
The clearest difference is ads: Auric at none against PunchZombie's shown. Auric also leads on update cadence (daily vs every 26 months). PunchZombie's advantage is iOS requirement (12.0 vs 16.0). On price, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
PunchZombie ships an update every 26 months, Auric daily. The most recent releases landed on October 5, 2026 and October 21, 2026 respectively.
| Parameter | PunchZombie | Auric |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 26 months | Daily — better |
| Ads | Yes | No — better |
| In-app purchases | No | No |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 12.0 — better | 16.0 |
| Further details — not scored | ||
| Size | 49 MB | 4 MB |
| Age rating | 12+ | 4+ |
| Developer | OMOSHIRO KAKUMEI CAPSULE PLUS, K.K. | Arsenii Borodin |
In-app purchases
PunchZombie
No in-app purchases
Auric
No in-app purchases









