Plants vs Goblins 4 vs Sonar Deep
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Plants vs Goblins 4
Defend the Garden Kingdom from a massive goblin invasion. Strategically plant and utilize various flora, including strawberries for power-ups, to combat waves of enemies and their devastating artillery. Explore new levels and uncover surprises in this epic plant-versus-goblin battle.
- Strategic plant placement
- Diverse plant types
- Goblin enemy variety
- Power-up system (strawberries)
- New levels and surprises
- Intense combat scenarios
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In recent times, the Garden Kingdom has evolved to be a haven for the plants, since all the cold and gruesome wars with the Goblins, it had regenerated an air of harmony, flourishing the gardening art and culture. They had festivals and competitions, and the youthful saplings sang the melodies and listened to accounts of war veterans. The great number of lives laid forth by the heroic plants raised a field full of blooming red strawberries after the Battle of Peasburg, and as a tribute to the fallen heroes and to pick up their insight and power, the young green warriors sow strawberries, to grow other plants and to gain flower-like points. The Kingdom had established good relations with the neighboring pumpkin and ginseng fields. The tremendous corn fields likewise trained their cobs with the green warriors. They welcomed the bordering forest beasty carnivorous plants into civilization. They had all pledged allegiance to the garden realm, in time of peace and war, to secure each knoll and turf, garden and nursery alike. Who knew the war wouldn't be that long to come? The archenemy vile goblins had donned on their facade of conceit. The goblins devised the biggest artillery with the help of the shrewdest of ghouls, elves, gnomes, pixies, and ghosts. They have been plotting ever since and gathered the biggest force the world has ever seen. They hadnít left but were biding their time until they destroy all the plants from the face of the earth. With the standing army of millions of destructive armored goblins, the thick billows of war were encompassing the Garden Kingdom and the air of dread and death was stirring. One fine morning, an immense tremor shook the grounds of the Garden Kingdom. The sky turned gloomy. The plants saw a rising tsunami and off came a Goblin Cyclop, pulverizing everything in its way. The war was declared, sirens aloud, the green warriors ready to protect. The Goblin army was something unseen before, covering every inch of sky, land, and water, with the goblin flying bombers, archers, warriors, and goblin riders. The flying goblin was back with the dynamite, which could kill all the plants within seconds. Nonetheless, the sons of the Garden Kingdom, with chlorophyll running in their veins fought with all their might, entangling and the goblins, the pumpkin cannonballs crushed the flying goblins, joined by ginseng, corn, and carnivorous plants in the onslaught. Planting strawberries helped increment the plant power yet remained the question of the dynamite. Plants are devising ways to take and dismantle the dynamite, with every 21 plants against 17 goblins, with much more surprises and 46 new levels. Who will win? Let's play and find out. Here's Tip: Grow more strawberries to get more rewards!
Sonar Deep
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The trench is dark. Your sonar is the only light — and every ping is a shout. Sonar Deep is a submarine roguelite where sound is everything. Ping to reveal the rocks, the salvage, the things that live down there. But sound carries: every ping tells the trench exactly where you are, and the trench remembers. STAY QUIET, GET RICH Silence multiplies your salvage. Drift in the dark, resist the urge to look, and every pickup is worth more. One ping resets it all. Your call. EIGHT THINGS LIVE DOWN THERE Stalkers hunt the sound of your pings. Sentinels punish the silence. Chargers hunt your headlamp. Wraiths feel your wake. Mimics pretend to be treasure. Mines wake when your sonar touches them. Learn what hunts what — it's the only way down. BANK IT OR LOSE IT Surface with your haul and it's yours. Die at depth and the deep keeps most of it. The deeper you die, the less comes home. Push your luck — that's the game. AN ENDLESS TRENCH No two dives alike. Upgrade your boat between runs: thicker hull, quieter pings, longer air. Take contracts. Race your own record line. Recover log fragments from the crew who came before you — fifteen pieces of a story that did not end well. ONE DIVE A DAY, SAME TRENCH AS EVERYONE The Daily Dive gives every player the same seed. One attempt. Build a streak. TOOLS FOR THE DESPERATE A decoy that screams so you don't have to. A pulse that hurls the deep away from your hull — twice per dive, and everything hears it. A buoy that winches you home, if you can survive its ten loud seconds. Descend. Listen. Get greedy. Get out.
Screenshots
Verdict
The clearest difference is ads: Plants vs Goblins 4 at none against Sonar Deep's shown. Plants vs Goblins 4 also leads on iOS requirement (12.0 vs 15.0). On price, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Plants vs Goblins 4 | Sonar Deep |
|---|---|---|
| Price | Free | Free |
| Rating | 2.6 (137 ratings) — better | — |
| Positive reviews | 31.2% of reviews | — |
| Number of ratings | 137 — better | — |
| Update frequency | Every 9 days | — |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 12.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 272 MB | 168 MB |
| Age rating | 4+ | 4+ |
| Developer | Aleksey Tselinko | Petar Ambadzhidis |
Bugs and requests
Plants vs Goblins 4
Reported bugs
8 issues- Game crashes with 'error' messages on startup
- Physics glitches causing plants to grow off-screen and water flooding
- Severe lag and performance issues
- Game doesn't pause during ad videos, causing unfair gameplay
- Goblins combining unexpectedly mid-level
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- Inability to see damage indicators on goblins
- Game freezing and unresponsive controls
- Incompatibility issues with certain devices
Requested features
14 requests- Add comprehensive tutorial explaining plant abilities
- Implement background music in menus and gameplay
- Improve goblin sound effects and voice lines
- Increase animation frames for plant idle animations
- Add more diverse level designs beyond level 32
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- Reduce ad frequency and allow gameplay pausing during ads
- Improve sun/resource generation rates
- Create better and more intuitive UI menus
- Add final boss encounter and ending cutscene
- Increase plant variety and count
- Implement language selection options
- Add in-game marketplace or shop features
- Reduce overall game difficulty or add difficulty settings
- Optimize game performance and fix lag issues
Sonar Deep
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Plants vs Goblins 4
No in-app purchases
Sonar Deep
No in-app purchases
Questions
Is Plants vs Goblins 4 free?
Is Sonar Deep free?
Do Plants vs Goblins 4 or Sonar Deep have ads?
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