Pinvaders vs Paintblade
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Pinvaders
Experience a unique blend of classic pinball and arcade shooter gameplay. Control flippers to launch a ball and defeat invading aliens without a spaceship. Test your reflexes and aim to conquer the invaders.
- Pinball mechanics
- Invader combat
- Ball and flipper controls
- Addictive gameplay
- Retro arcade fusion
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Pinvaders is a very fun and addictive game. Its a combination of the old Pinball and Invaders games. Fight the Invaders without any spaceship. Use only a ball and the sticks to get them. Can you do it?
Paintblade
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Throw knives at a swinging target. Every hit paints a picture: twelve to finish, and five knife styles to collect. A cannon on a rail throws straight up. Above it, a target bar swings left and right, carrying small coloured zones you have to pin. In between, blocker bars slide across the lane, and a knife that hits one rides off the side of the screen, gone. So every throw is a prediction of two moving things at once: will my lane still be clear, and will the zone be over it when the knife arrives? Knives are limited. Every level is on a clock. TWELVE PICTURES TO PAINT - Every ten levels is a chapter, and every chapter is a pixel picture on the floor under your cannon. - Every zone you pin throws its paint onto it. You paint what you hit. - From a duck in sunglasses to a cat in a taco. The ones you have not reached stay secret. - Finish one and it takes over the screen, then joins your gallery. SPARKS AND KNIFE STYLES - Earn sparks for every pin, every level and every finished picture. - Collect five knife styles with them: ember, jade, midnight, frost and gold. - Out of knives or out of time? Spend sparks, or watch an optional ad, to keep going on the same level with more knives or more time. LEVELS AND STARS - Every level you clear is yours for good. Fail one and you go again from that level, never from the start. - Earn up to three stars on every level: three for not wasting a single knife. - Later levels bring more zones, narrower zones, a faster swing, longer blockers, fewer knives and less clock. HOW TO PLAY - Drag to place the cannon, lift your thumb to throw. One hand, the whole game. - Throw early. Lift before the zone reaches your lane, so the knife and the zone arrive together. - Wait for a gap in the blockers. - Three short lessons teach the throw before level 1. A lane, a swing, and how well you read it. Plays offline. Throw your first knife.
Screenshots
Verdict
The clearest difference is ads: Pinvaders at none against Paintblade's shown. Paintblade's advantage is update cadence (every 2 weeks vs every 15 months). On price, in-app purchases, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Pinvaders ships an update every 15 months, Paintblade every 2 weeks. The most recent releases landed on October 13, 2026 and October 25, 2026 respectively.
| Parameter | Pinvaders | Paintblade |
|---|---|---|
| Price | Free | Free |
| Rating | 3.0 (2 ratings) — better | — |
| Number of ratings | 2 — better | — |
| Update frequency | Every 15 months | Every 2 weeks — better |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 16.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 11 MB | 70 MB |
| Age rating | 4+ | 4+ |
| Developer | ilan TETRUASHVILI | DevCraft |
In-app purchases
Pinvaders
No in-app purchases
Paintblade
No in-app purchases









