Throw knives at a swinging target. Every hit paints a picture: twelve to finish, and five knife styles to collect.
A cannon on a rail throws straight up. Above it, a target bar swings left and right, carrying small coloured zones you have to pin. In between, blocker bars slide across the lane, and a knife that hits one rides off the side of the screen, gone.
So every throw is a prediction of two moving things at once: will my lane still be clear, and will the zone be over it when the knife arrives? Knives are limited. Every level is on a clock.
TWELVE PICTURES TO PAINT
- Every ten levels is a chapter, and every chapter is a pixel picture on the floor under your cannon.
- Every zone you pin throws its paint onto it. You paint what you hit.
- From a duck in sunglasses to a cat in a taco. The ones you have not reached stay secret.
- Finish one and it takes over the screen, then joins your gallery.
SPARKS AND KNIFE STYLES
- Earn sparks for every pin, every level and every finished picture.
- Collect five knife styles with them: ember, jade, midnight, frost and gold.
- Out of knives or out of time? Spend sparks, or watch an optional ad, to keep going on the same level with more knives or more time.
LEVELS AND STARS
- Every level you clear is yours for good. Fail one and you go again from that level, never from the start.
- Earn up to three stars on every level: three for not wasting a single knife.
- Later levels bring more zones, narrower zones, a faster swing, longer blockers, fewer knives and less clock.
HOW TO PLAY
- Drag to place the cannon, lift your thumb to throw. One hand, the whole game.
- Throw early. Lift before the zone reaches your lane, so the knife and the zone arrive together.
- Wait for a gap in the blockers.
- Three short lessons teach the throw before level 1.
A lane, a swing, and how well you read it. Plays offline. Throw your first knife.
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