Polarity Grid: Tap Puzzle

Polarity Grid: Tap Puzzle

Tap. Opposites annihilate.

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Details

  • Released
  • Updated
  • December 10, 2025
  • September 21, 2026

Features

Polarity Grid: Tap Puzzle screenshot #1 for iPhone
Polarity Grid: Tap Puzzle screenshot #2 for iPhone
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Polarity Grid: Tap Puzzle screenshot #6 for iPhone
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Tap a charge. Every opposite charge in its row and column is dragged in and annihilates — until a matching charge stops the line. That's the whole puzzle. You get it the first time you see it happen. ONE TAP, ONE CHAIN A one-tap puzzle with nothing hidden: no covered tiles, no guessing, no menus between you and the grid. You read the board, you pick the tap that clears the most, you watch it happen. A five-by-seven field of red and blue charges, all face up. THE CROSS PAYS YOU BACK Clear eight or more and the tap is free. Clear the whole cross — a full row and column at once — and it refunds you, then some. The best move is always right there on the board; the skill is seeing it. Every move is pure logic, all of it visible. TWELVE TAPS Every run is twelve taps. Bank enough score and you earn more. Chain big clears and the grid runs hot — a rising combo multiplier that turns a good run into a great one. One mistimed tap and the streak craters. A BRAIN TEASER THAT RESPECTS YOUR TIME A run is about a minute. No timer pressure, no lives, no waiting to play again — a quick logic puzzle for a queue or a coffee, or an hour of chasing one high score. PLAYS ANYWHERE, OFFLINE Works fully offline, with no account and no sign-in. It loads straight into the grid. Optional anonymous stats only — toggle them off in Settings. EARN SHARDS, REPAINT THE GRID Every run earns shards you spend on themes — cosmetic color sets for the two charges. Purely for looks; they never touch the puzzle. Tap a charge. Watch it clear. Beat your best.
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What's New in Polarity Grid

2.3.0

September 21, 2026

More of every run pays you back. BONUS TAPS, SOONER The first score milestone now sits at 2,000 instead of 5,000, and each one still banks three extra taps. Most runs reached the old mark only rarely, so the tap you earned for a good run mostly never came. Now it does — and a strong run keeps stretching well past twelve taps. THE COMBO SHOWS UP The multiplier now builds on any clear of seven or more, down from eight. The streak, the rising heat behind the board and the multiplier in the centre of the readout are part of an ordinary run now, not something you only saw on your best one. It still craters on a small clear or a blocked tap. A BIG MOVE ON EVERY OPENING BOARD Every run starts on a board where at least one tap clears seven or more. The first tap of a run should show what a tap can do. A HINT WHEN YOU ARE STUCK New to the grid? If you pause on a board, the charge with the biggest clear on it glows gold underneath. Tap the glow to see a big clear happen. The hint retires for good once you land a big clear of your own. One rule, unchanged: tap a charge, and every opposite in its row and column is pulled in and annihilates.

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