About
What's New in Polarity Grid
2.5.0
October 5, 2026
Missions, a simpler score, and every tap you win back, out in the open. LEARN IN SECONDS New players start with four one-tap lessons: a row, a column, the whole cross, a blocked line. Then the board is yours, and it goes a little easier on you for your first few runs. Home, then How to play, replays them. MISSIONS Three missions now sit above the board. Finish one and it fills gold, pays you a shard and taps back, and a fresh one takes its place. The next of the same kind asks a little more: a whole column, then two in one run. If one is too much, it eases off after a few runs. YOUR TAPS COME HOME Tap and the counter drops. Win the tap back and you watch it fly home: free taps, the cross's payback, missions and the bonus-tap target all send their taps flying into the counter. A SIMPLER SCORE Your score is the number of charges you clear. The streak multiplier is gone, and the bonus-tap target now sits in the header: clear that many charges, bank three taps. SHARDS, MADE SIMPLE One mission, one shard. Themes are priced in shards, and the first one is free on your third mission. Out of taps with a mission nearly done? Keep going: three more taps for three shards, once a run. Shards from earlier versions carry over, rescaled to the new prices. AND MORE A new home screen and a new icon. A Stats screen that counts every row, column and cross you have ever cleared. A cleaner result card with real buttons. Bigger switches in Settings, an easier reminder time, and a Reset progress option. The app now asks once, at launch, whether ads may use tracking. One rule, unchanged: tap a charge, and every opposite in its row and column is pulled in and annihilates.
More






